by Sajt » Mon Sep 13, 2010 4:23 pm
Yeah, he was! Good to get that point out there. BTW, spectating bots or monsters is great for examining AI.
Anyway, about infighting, that's another one of those things that seems to make the game more fun, while at the same time destroying immersion by making monsters retards with opaque logic. I always take advantage of infighting when I'm playing a custom map with early shalraths. But could this situation (leading a shalrath bomb around) be fun without the monsters being dumb? Previously the monster you lead the bomb into is totally unaware of it until he's hit, and when he's hit he instantly knows who threw it (even if you led around several corners) and predictably goes after the shalrath. If, instead, he tried to avoid the bomb while it was flying around, that could be fun. You could clear a path by riskily leading a bomb around. And if you are lucky you could still lead it into another monster. (But if you did, that monster would probably blame you, not the shalrath.)
Then again, I'm pretty sure all Quake's monsters were supposed to be blindly insane and completely stupid (it would seem out of place for them to be a bit more rational). But when you play the game, that doesn't come across, what comes across is bad AI. You could make them scream all the time and foam at the mouth, but I would get really annoyed by that. In any case, I don't think stupid monsters makes for a very oppressive atmosphere.
Whoops, train of thought ended, so no conclusive suggestions, sorry.
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