by sp4x0r » Thu Oct 07, 2010 11:01 am
I have thought about this too. A while back I was digging around through the frikbot code to get my head around it. I'm pretty newb at all this, but here's what threw me (and I'm probably totally wrong about this):
To me it looks like the frikbot is emulating a client, so instead of having the engine deal with moving monsters about using movetogoal() it's getting the engine to think there's really a client connected and is sending generated keystrokes as if they're from the client to make it move around. Like I said, I could be embarrassingly wrong about that, and it's now a while since I looked at it.
So, my ignorance out in the open, I'd really like to get monsters to use frikbot waypoints too. I've been working on other things, so haven't bothered to ask so far.