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InsideQC Forums • View topic - Frikbot Monsters help?

Frikbot Monsters help?

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Frikbot Monsters help?

Postby blubswillrule » Wed Oct 06, 2010 3:25 am

A truly rewarding experience for an AI coder: watching your ai navigate the map... makes all the time invested in the code worth it :)
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Postby sp4x0r » Thu Oct 07, 2010 11:01 am

I have thought about this too. A while back I was digging around through the frikbot code to get my head around it. I'm pretty newb at all this, but here's what threw me (and I'm probably totally wrong about this):

To me it looks like the frikbot is emulating a client, so instead of having the engine deal with moving monsters about using movetogoal() it's getting the engine to think there's really a client connected and is sending generated keystrokes as if they're from the client to make it move around. Like I said, I could be embarrassingly wrong about that, and it's now a while since I looked at it.

So, my ignorance out in the open, I'd really like to get monsters to use frikbot waypoints too. I've been working on other things, so haven't bothered to ask so far.
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Postby Spike » Thu Oct 07, 2010 12:19 pm

.
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Postby frag.machine » Thu Oct 07, 2010 12:21 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby blubswillrule » Thu Oct 07, 2010 2:21 pm

A truly rewarding experience for an AI coder: watching your ai navigate the map... makes all the time invested in the code worth it :)
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Postby Ranger366 » Thu Oct 07, 2010 3:07 pm

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Postby frag.machine » Thu Oct 07, 2010 3:56 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby MauveBib » Fri Oct 08, 2010 12:13 am

Apathy Now!
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Postby blubswillrule » Fri Oct 08, 2010 1:28 am

A truly rewarding experience for an AI coder: watching your ai navigate the map... makes all the time invested in the code worth it :)
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Postby frag.machine » Fri Oct 08, 2010 3:02 am

Yay! MauveBib! :)

Here's the . It's an incomplete mod, but the bot code is done and can work for both npcs or monsters.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby blubswillrule » Fri Oct 08, 2010 5:29 am

A truly rewarding experience for an AI coder: watching your ai navigate the map... makes all the time invested in the code worth it :)
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Postby frag.machine » Fri Oct 08, 2010 12:28 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby blubswillrule » Fri Oct 08, 2010 10:24 pm

A truly rewarding experience for an AI coder: watching your ai navigate the map... makes all the time invested in the code worth it :)
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Postby Baker » Sat Oct 09, 2010 6:31 am

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby blubswillrule » Tue Nov 02, 2010 12:42 am

A truly rewarding experience for an AI coder: watching your ai navigate the map... makes all the time invested in the code worth it :)
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