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InsideQC Forums • View topic - How do Waypoints work?

How do Waypoints work?

Discuss Artificial Intelligence and Bot programming.

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How do Waypoints work?

Postby Mexicouger » Tue Nov 02, 2010 1:02 am

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Postby leileilol » Tue Nov 02, 2010 1:14 am

The answers are in your questions.

Fuzzy logic makes great pretend thinking. Consider the word Artificial in the term Artificial Intelligence.

Please keep in mind not all bots operate with waypoints. Some (like Quake3's bots, and Quake2 gladiator bots) use an area awareness system to get around the map sensing the entities in them and according to their predefined personal item priority weights. More recently Left4Dead uses a similar AAS system for the ai survivors and the infected (and they hyped it in a pdf like they invented it lol)
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Re: How do Waypoints work?

Postby frag.machine » Tue Nov 02, 2010 11:28 am

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby scar3crow » Tue Nov 02, 2010 6:04 pm

...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
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Re: How do Waypoints work?

Postby Mexicouger » Tue Nov 02, 2010 10:25 pm

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Postby blubswillrule » Tue Nov 02, 2010 11:38 pm

A truly rewarding experience for an AI coder: watching your ai navigate the map... makes all the time invested in the code worth it :)
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Postby Mexicouger » Tue Nov 02, 2010 11:43 pm

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Postby blubswillrule » Wed Nov 03, 2010 1:37 am

A truly rewarding experience for an AI coder: watching your ai navigate the map... makes all the time invested in the code worth it :)
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Postby DusterdooSmock » Tue Aug 16, 2011 2:20 am

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Postby Electro » Tue Aug 16, 2011 5:20 am

Benjamin Darling


Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
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Postby DusterdooSmock » Tue Aug 16, 2011 7:41 pm

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Postby Electro » Tue Aug 16, 2011 10:18 pm

Benjamin Darling


Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
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Re: How do Waypoints work?

Postby daemonicky » Wed Aug 24, 2011 1:12 pm

Think, touch, movetype, solid, traceline ...
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