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InsideQC Forums • View topic - Idea: AI Lib

Idea: AI Lib

Discuss Artificial Intelligence and Bot programming.

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Postby LordHavoc » Thu May 25, 2006 8:39 pm

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Postby scar3crow » Thu May 25, 2006 10:03 pm

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Postby legion88 » Sun Jul 02, 2006 12:26 am

From the creator of Stroggs Gone Mad comes ...
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Postby scar3crow » Sun Jul 02, 2006 12:39 am

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Postby Don Kael » Thu Aug 24, 2006 6:54 pm

First post, anyways, here it goes:

http://www.dcemulation.com/phpBB/viewtopic.php?t=59482

I used to code Quake C long ago (wasnt the best at it, mind you), and I had been working on a Stealth mode, not only to the user, but the AI as well.

I was going to have variable footstep sounds, each with values, the faster you walk/run, the higher the value. I was never told the velocity routine or the default (running or walking) values, so I never got anywhere with this. Anyways, at the same time, a monsters AI would pick up this noise from a certain distance. However, if you happened to be sneaking (slower than walking routine), you could slip past monsters that happened to have their backs turned, or arent paying attention.

If you didnt happen to know where he was, yet he caught you, he would silently go to the poistion your player was at when he heard the sound last. If you were a threat, he would alert other monsters. I had a ton of other ideas, but Ill have to root through my old Quake CD's to find some of my work....

Anyways, Id like to thank you guys for re-invigorating the site, I was really sad to see it dying. I think I might bust out Visual Studio and start Quaking it up again!
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Postby Tei » Thu Aug 24, 2006 8:05 pm

I will like better "AI premade actors":

a) - Doctor that you can ask for health, or will health you automatically.(to avoid the medikit topic).
b) - People walking around doing nothing (scientist, for ambient purposes)
c) - People firing from a stationary spot, and hidden somethimes. So can be posible to put 3 guys firing at other 3 guys for hours. (for interactive cut-scenes)
d) - Actors that follow you and give you a bonus if you help then arrive some location (for scort missions)
e) - Combat deactivated actor that need ammo/energy/item to work.

If you have doctors, you dont need healthpacks. Having tipe D actors can help make missions on a quake game. Etc. Quake1 is somewhat stuck on the "find the key" doom1 gameplay.

I think that can be added in a "monster" basic. So people can make maps adding monsters and helpfull actors

monster_doctor
monster_fiend
monster_victimfollow
monster_hostage
etc..
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