First post, anyways, here it goes:
http://www.dcemulation.com/phpBB/viewtopic.php?t=59482
I used to code Quake C long ago (wasnt the best at it, mind you), and I had been working on a Stealth mode, not only to the user, but the AI as well.
I was going to have variable footstep sounds, each with values, the faster you walk/run, the higher the value. I was never told the velocity routine or the default (running or walking) values, so I never got anywhere with this. Anyways, at the same time, a monsters AI would pick up this noise from a certain distance. However, if you happened to be sneaking (slower than walking routine), you could slip past monsters that happened to have their backs turned, or arent paying attention.
If you didnt happen to know where he was, yet he caught you, he would silently go to the poistion your player was at when he heard the sound last. If you were a threat, he would alert other monsters. I had a ton of other ideas, but Ill have to root through my old Quake CD's to find some of my work....
Anyways, Id like to thank you guys for re-invigorating the site, I was really sad to see it dying. I think I might bust out Visual Studio and start Quaking it up again!