Never worked with these built ins too much. When they move the bot for example, are they using the setorigin command to shift the bot to the desired location?
Im trying to find a way to move the bot without using setorigin, and seems most of the old bot legacy code out there seems to use setorigin to do it. The new spawnclient () for bots in darkplaces does not work well with any kind of movement code that uses setorigin, and it winds up keeping the bot facing the same yaw direction all the time. LH has told me that its best to use .movement_x , _y to move the bot, with the spawnclient because of what is now going on in sv_playerphysics since the bot is really using the same player physics the player would use in that new code. He also said NO animation code is needed, so I guess the engine takes care of all the bot animations?