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InsideQC Forums • View topic - Frikbot Item desirability

Frikbot Item desirability

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Re: Frikbot Item desirability

Postby Lightning Hunter » Tue Mar 25, 2014 5:07 am

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Re: Frikbot Item desirability

Postby Lightning Hunter » Thu Mar 27, 2014 1:48 am

Last edited by Lightning Hunter on Thu Mar 27, 2014 3:41 am, edited 1 time in total.
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Re: Frikbot Item desirability

Postby gnounc » Thu Mar 27, 2014 3:40 am

the only improvement I would suggest is using converted health.
Meaning count armor as well.

But, looks good! good work
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Re: Frikbot Item desirability

Postby Lightning Hunter » Thu Mar 27, 2014 3:42 am

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Re: Frikbot Item desirability

Postby gnounc » Thu Mar 27, 2014 10:47 am

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Re: Frikbot Item desirability

Postby Lightning Hunter » Thu Mar 27, 2014 6:01 pm

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Re: Frikbot Item desirability

Postby gnounc » Thu Mar 27, 2014 6:32 pm

I do need to point out that dr shadowborg just asked for frikbotsxc because he couldnt find it. Thats the latest version.
This leads me to believe that maybe the version you're working with is older. I saw in the release notes that a "major navigation bug" was squashed. So try updating to xc and let me know if that solves any of the problems without further modification.
Also post what version you have if you know (i checked your zip, theres no release info there)
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Re: Frikbot Item desirability

Postby Lightning Hunter » Thu Mar 27, 2014 6:58 pm

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Re: Frikbot Item desirability

Postby gnounc » Thu Mar 27, 2014 11:46 pm

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Re: Frikbot Item desirability

Postby Dr. Shadowborg » Fri Mar 28, 2014 2:10 am

Its hard to tell whether the C revision includes anything over the fbx+ version by igor9. What I CAN tell is that fbx+ appears to have files that were modified from the post 2006 release of the C revision.

Theres some confusing stuff in the documentation of the C revision that sorta implies that improvments from a "plus" project were included, but beyond frik_file entity dump support, I can't see very much different from the B version.

In any event, I'm going to look over the source codes from fbx+, revision C, and Lightning Hunter's updated_frikbots. Assuming I don't go insanes from trying to figure out how it works...I'll try to do some updating and enhancement.

Any suggestions or issues with the current version should be pointed out for consideration in regards to getting them fixed / implimented.

Side note: Frik_Obstacles lava / slime check seems to be able to check for CONTENT_SKY, which *should* work on voidmaps...but maybe it's not tracing far enough or something. I dunno.
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Re: Frikbot Item desirability

Postby Lightning Hunter » Fri Mar 28, 2014 2:20 am

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Re: Frikbot Item desirability

Postby Lightning Hunter » Fri Mar 28, 2014 1:40 pm

Dr. Shadowborg, I do know one more thing that can be enhanced. Bots should reset their path from (based on the nearest waypoint) when they fall a certain distance. For example, if they accidentally fall down a cliff, are blown off a ledge, or are fighting another bot and end up falling off a catwalk somewhere - they always try to get back up to where they were, which gets them stuck, or worse - kills them. Their path needs to be immediately reset when they fall from a certain height (not too small, or they will constantly be resetting their path when they jump normally). This would fix quite a few issues with the bots getting stuck on walls and dying in void maps.

I would definitely put the priority of this feature above the others I mentioned in the post before.
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Re: Frikbot Item desirability

Postby Lightning Hunter » Tue Aug 19, 2014 11:07 pm

Hey Shadowborg, did you ever get a chance to compare the code of all the existing Frikbots around? I am thinking of releasing another waypoint pack, but want to make sure I have the most updated, recent version of the Frikbots included with it.
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Re: Frikbot Item desirability

Postby Dr. Shadowborg » Tue Aug 19, 2014 11:49 pm

Unfortunatly no, I haven't looked it over yet. :(

Honestly, it kinda slipped my mind too. :oops:

I'll take an earnest go at looking it all over tomorrow, and try to wrestle those bugs out.
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Re: Frikbot Item desirability

Postby Lightning Hunter » Wed Aug 20, 2014 5:51 pm

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