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InsideQC Forums • View topic - Frikbot Item desirability

Frikbot Item desirability

Discuss Artificial Intelligence and Bot programming.

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Re: Frikbot Item desirability

Postby frag.machine » Thu Sep 11, 2014 2:26 am

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: Frikbot Item desirability

Postby Lightning Hunter » Thu Sep 11, 2014 3:26 am

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Re: Frikbot Item desirability

Postby Dr. Shadowborg » Fri Sep 12, 2014 2:52 am

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Re: Frikbot Item desirability

Postby Lightning Hunter » Fri Sep 12, 2014 4:10 am

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Re: Frikbot Item desirability

Postby Lightning Hunter » Fri Sep 12, 2014 11:12 pm

Hey Shadowborg, I just noticed a critial bug that was introduced in your new code somehow. Bots no longer aim properly at shootable buttons. Instead, they fire off in some random direction that is not even close to the button (like at the sky or the floor). This was probably recently introduced with your aiming code!
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Re: Frikbot Item desirability

Postby Dr. Shadowborg » Sat Sep 13, 2014 12:52 am

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Re: Frikbot Item desirability

Postby Lightning Hunter » Sat Sep 13, 2014 1:09 am

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Re: Frikbot Item desirability

Postby Dr. Shadowborg » Mon Sep 15, 2014 4:50 pm

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Re: Frikbot Item desirability

Postby Cobalt » Wed Sep 17, 2014 4:26 pm

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Re: Frikbot Item desirability

Postby Dr. Shadowborg » Wed Sep 17, 2014 6:07 pm

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Re: Frikbot Item desirability

Postby Lightning Hunter » Wed Sep 17, 2014 7:13 pm

I did see your updates, in case you are wondering. I've just been too busy lately to try them out (my job is always either really slow, or really busy - and it suddenly got very busy). I will try to get around to it tonight. Thanks for the continued work on this, Shadowborg!
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Re: Frikbot Item desirability

Postby Lightning Hunter » Fri Sep 19, 2014 10:17 pm

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Re: Frikbot Item desirability

Postby Dr. Shadowborg » Fri Sep 19, 2014 10:32 pm

Glad to hear the new aim code is working out!

I'll take a look tomorrow to see if I can do anything about those last few bugs / features.
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Re: Frikbot Item desirability

Postby Lightning Hunter » Fri Sep 19, 2014 11:23 pm

Last edited by Lightning Hunter on Fri Sep 19, 2014 11:24 pm, edited 2 times in total.
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Re: Frikbot Item desirability

Postby Lightning Hunter » Tue Sep 23, 2014 5:39 pm

I noticed a very small issue with the Grenade Launcher aiming. The bots don't always seem to fire when their target is moving a lot. They will point at the target and attempt to aim, but never actually fire. I just saw a bot with a SG kill another bot with a GL, because the bot with the GL never fired once. He just kept trying to find the correct aiming. This is not a huge issue, but I think maybe the bots should be forced to fire, even if they aren't 100% sure of their aim. If there is no easy fix for this, then don't worry about it. The whole GL aim code doesn't need to be rewritten or anything to fix this, if that much work needs to be done.
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