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InsideQC Forums • View topic - Frikbot swim up for air

Frikbot swim up for air

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Frikbot swim up for air

Postby Cobalt » Sun Jul 12, 2015 5:57 pm

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Re: Frikbot swim up for air

Postby Dr. Shadowborg » Sun Jul 12, 2015 6:19 pm

That does appear to be what the code is meant to do, yes.

I'm unaware of any waypoint specific stuff for use with water, so I would have to say no, it hasn't been fixed.

Now, that said, you must be playing on a very unusual map to have underwater areas that are THAT hard to navigate...
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Re: Frikbot swim up for air

Postby Cobalt » Sun Jul 12, 2015 9:11 pm

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Re: Frikbot swim up for air

Postby Dr. Shadowborg » Mon Jul 13, 2015 1:37 am

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Re: Frikbot swim up for air

Postby Cobalt » Mon Jul 13, 2015 12:44 pm

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Re: Frikbot swim up for air

Postby Spike » Mon Jul 13, 2015 1:32 pm

presumably the bot should just run off to camp an item that other players are likely to want, denying them access to the RL or whatever.
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Re: Frikbot swim up for air

Postby Dr. Shadowborg » Mon Jul 13, 2015 7:13 pm

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Re: Frikbot swim up for air

Postby Cobalt » Tue Jul 14, 2015 2:30 pm

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Re: Frikbot swim up for air

Postby Dr. Shadowborg » Tue Jul 14, 2015 6:08 pm

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Re: Frikbot swim up for air

Postby Cobalt » Tue Jul 14, 2015 9:17 pm

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Re: Frikbot swim up for air

Postby Dr. Shadowborg » Tue Jul 14, 2015 11:58 pm

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Re: Frikbot swim up for air

Postby Cobalt » Fri Jul 17, 2015 5:50 pm

Ok , spent alot of time Diffing each individual bot file but finally got it done. Yea most the biggest changes seem to be in botangleset, and I think the misc file was completely different so that was just a pure copy n paste. The rest of the functions were not too many changes alot needed no changes at all.

I saw your new code for the bot weapon selection and though the fav wep seems neat I didnt utilize it just yet.

I did however notice after compiling, loading up DM5 for example the bots just stood where they spawned. So I went into the waypoint file, and noticed there was a float completely gone called: search_time , removed from make_waypoint () , waypoint () and SpawnTempWaypoint (). When I put these back in where they originally were the bot now navigated on that map ok, so I am wondering if its a big problem? Seems you have it in Botai () but I have it in a function called target_add () which seems completely gone in your code called from bot_handle_ai () which is also gone as well as another called: bot_path ().

Somehow I guess I didnt remove these from the old code and they are still playing a role I guess?
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Re: Frikbot swim up for air

Postby Dr. Shadowborg » Fri Jul 17, 2015 8:06 pm

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