by CocoT » Tue Jun 17, 2014 4:19 am
Stumbled upon this thread and thought I'd give my two cents, since I'm a QExpo old fart.
- In our initial vision, QExpo needed to be primarily about boosting a community that was slowly (but surely) ebbing away. I believe it helped a lot, even though it also came with some unexpected consequences (such as people (and I ended up being one of them) deciding to not release stuff except for QExpos). Personally, I'd love to see inventive ways to ensure that, indeed, a new QExpo would not be a mere exercise in style but a real effort to 1) keep people in the community and 2) bring fresh blood in the community (the hardest part, obviously). It was not thought of as a mere passive showcase, it needs to be a tool that ensures the survival and dynamism of the community.
- Not to be a party pooper but, from my perspective, the community (and in particular the modding side of it) seems a lot sleepier today than it was 13 years ago - and we thought it was already in a bad shape then. It's not dying but, well, it's in a bit of a coma. Before launching a new QExpo, I'd make sure to get a sense of how many people will indeed actively work on getting something released. A new thread could be dedicated to just that and it would be important to advertise that thread in as many sites/forums as possible ("please make yourself known here. List the things you would be releasing and/or showcasing"). If, after a few weeks, only a handful of people respond, then you know you're in trouble. Setting up QExpo correctly requires 1) a good amount of extremely committed people on the "site side" of it (ask all people in charge of it since the 2001 edition - it is physically and mentally exhausting) and 2) a good amount of committed people in the "contents side" of it. You need both, and it simply would be unfair to ask the first group to commit so much time and energy in such project if the second group does not exist or is not ready to commit.
- While I'm the first one to recognize that the first QExpo took place relatively soon after the project was launched (a few months still, though), I do also believe that trying to rush things would not be a good idea. Back then, the idea spread like wildfire and lots of people quickly got their hands dirty to make it happen. While we have the experience of former QExpos (and even some templates) to help us out, I'm not sure we have the same kind of man/willpower. And, to me, a failed QExpo would be lot worse than no QExpo at all. Not to say that August would necessarily be too early, but simply that things would need to get rolling relatively soon if we want this to happen. I'd be personally in favour of a later Qexpo (2015?) with a strong commitment of forum members from here and Celephais to work towards it in the meantime, but I do recognize the danger of loss of interest and/or loss of members. It's a double-edged sword.
- In my opinion (but once again, I'm not expecting you to share it), a new QEXpo would need to bring new things on the table to be truly successful. Using newer social media is a good start - but it will require more people to get involved which, as I mentioned above, might not be the easiest thing. I'm thinking about really attractive stuff, like working hand in hand with indie developers who want to work with a Quake1/2/3 engine, kickstarter projects, contests people actually want to enter and participate in, coding jams streamed online, fun activities/projects that involve Quake in a modern way and do not necessarily involve modding, mapping or coding. The actual release of a fully free, distributable version of Quake would also be a way to make the next QExpo special. Also, I've always been a little disappointed to see how we never quite managed to get people from the original ID crew to get more actively involved in QExpo. If the next QExpo managed that, it would be an awesome, (hopefully) inspiring change. We could even dream of working hand in hand with Steam and ID to create workshops for the Quakes or even trading cards (I'm sure the latter would bring players in flocks) (Okay, I admit, the latter ideas are a bit of a pipe dream). A significant Steam sale on the three Quakes that week would also be a neat way to get the attention of younger players (and future potential modders/mappers). Former QExpos have been great, but we need to constantly think outside the box if we don't want QExpos to become just old, tired versions of themselves.
- New location: Update your bookmarks!