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InsideQC Forums • View topic - Speed Project idea.

Speed Project idea.

Talk about the Quake Expo and Quake Speed events.

Moderator: InsideQC Admins

Just a thought

Postby Eli » Tue Nov 14, 2006 2:38 am

Would it maybe be cool if the speed mods were fully independent from quake content-wise sense there will be new models and stuff anyway, that way more people could play them and the event would have a wider coverage. They could still be quake related, basically everything can be under a free license with all the model redos, reskins, darkplaces or some other quake engine, the quake retexture project, the the vast array of free model, texture, code quake related content out there.
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Postby scar3crow » Tue Nov 14, 2006 2:44 am

Perhaps, though a lot of people partake or keep an eye on such specifically because it IS Quake honestly.

I mean, I will try out my friends work either way, but they have a lot more to work with in Quake, and I do enjoy Quake myself at the same time.
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I love quake...

Postby Eli » Tue Nov 14, 2006 4:28 am

That is really true, especially in this community, but you could still get the whole quake feel into a game and then if you've got something really good more people passing by will be able to play it without purchasing an old and hard to find game, even though it might be the purest game ever :)
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Re: I love quake...

Postby Dr. Shadowborg » Tue Nov 14, 2006 5:56 am

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That's true,

Postby Eli » Tue Nov 14, 2006 1:06 pm

-Eli
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That's true,

Postby Eli » Tue Nov 14, 2006 1:10 pm

-Eli
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Re: That's true,

Postby frag.machine » Sat Nov 25, 2006 1:53 pm

Well, I am a mediocre Q1 modeller... and a mediocre mapper, too... Oh, and a mediocre QC/engine coder. Would be cool to work in a Quake I mod as a spare time project. If there's someone interested in a mediocre team member, I'm here. :P
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby neg!ke » Wed Jan 24, 2007 5:35 pm

neg!ke
 

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