I have many questions regarding the use of q3bsp because I am new in this.
can anybody write the correct shader to put a sky boxcompatible with darkplaces?
does exist a list of the shaders (of qbsp3) that darkplaces supports?
is it possible that future darkplaces versions supports volumetric fog?
What are the Pros and Cons of using Q3BSP in Darkplaces?
THANKS!