by mankrip » Fri Oct 17, 2014 5:18 pm
Cascading LIT files, you mean.
I don't think that's necessary. The vanilla software renderer ignores the lightmap data on such surfaces, and I bet the GL renderer does the same, so there's no risk.
My approach doesn't modify the BSP files — the compiled lightmaps are stored directly in the RAM, so they're compiled every time the map is loaded, and they're never exported.
It wouldn't be hard to combine them with the rest of the lightmaps and export everything into a new LIT file, but I think the correct approach would be to modify the light compiler tools instead.
Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
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