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InsideQC Forums • View topic - The TrenchBroom Level Editor for Quake

The TrenchBroom Level Editor for Quake

Discuss the construction of maps and the tools to create maps for 3D games.

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Re: The TrenchBroom Level Editor for Quake

Postby ceriux » Wed Nov 26, 2014 3:17 am

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Re: The TrenchBroom Level Editor for Quake

Postby xaGe » Thu Nov 27, 2014 1:04 am

From what I have read about the Intel GMA X3100 under Windows, the driver supports DirectX 10.0, Shader Model 4.0 and OpenGL 1.5. Under Linux, OpenGL 2.1 is supported.
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Re: The TrenchBroom Level Editor for Quake

Postby ceriux » Thu Nov 27, 2014 6:44 am

looks like i may be getting unbuntu =3
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Re: The TrenchBroom Level Editor for Quake

Postby xaGe » Fri Nov 28, 2014 6:40 am

Well let us know how you make out.
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Re: The TrenchBroom Level Editor for Quake

Postby ceriux » Sun Nov 30, 2014 4:22 am

so ubuntus installed how do i install the new tb2 on it?
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Re: The TrenchBroom Level Editor for Quake

Postby xaGe » Tue Dec 02, 2014 2:07 am

I just pulled from git, compiled and ran TrenchBroom 2 on Ubuntu base 14.04 under virtualbox without issue so its working ok for me. Go to TrenchBroom on GitHub and follow the under the NewArchitecture branch. That pretty much lays it out with easy enough directions to follow. Just make sure you installed the required dependencies you don't have first and you should be fine. Also no need to compile wxWidgets 3 from source just search for it and install via your package manager with the other dependencies before you attempt to compile TB2.


If you pulling from git. Open a terminal somewhere enter(paste) in the following lines one at a time.

git clone https://github.com/kduske/TrenchBroom.git
cd TrenchBroom
git checkout NewArchitecture

The will take you thru the rest which isn't much or hard to do at all. Post problems here and I will help the best I can.

Image
Last edited by xaGe on Tue Dec 02, 2014 3:13 am, edited 2 times in total.
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Re: The TrenchBroom Level Editor for Quake

Postby ceriux » Tue Dec 02, 2014 3:07 am

thanks ill let u know asap
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Re: The TrenchBroom Level Editor for Quake

Postby xaGe » Tue Dec 02, 2014 3:11 am

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Re: The TrenchBroom Level Editor for Quake

Postby ceriux » Sun Dec 07, 2014 12:48 am

sorry iv just been too busy. ill probably be able to get to it in a day or two. off all week then.
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Re: The TrenchBroom Level Editor for Quake

Postby ceriux » Tue Dec 09, 2014 7:02 pm

hey turns out my girlfriend got me a new laptop for christmas/aniversary . trenchbroom 2 runs fine on it. question though whats this new window on the right side?
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Re: The TrenchBroom Level Editor for Quake

Postby qbism » Thu Dec 11, 2014 1:20 am

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Re: The TrenchBroom Level Editor for Quake

Postby ceriux » Thu Dec 11, 2014 2:12 am

ahh he should include the option to have it display like tb1.
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Re: The TrenchBroom Level Editor for Quake

Postby xaGe » Sat Dec 13, 2014 6:29 pm

Check github, but I believe that's already been suggested and its labeled under enhancement.
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Re: The TrenchBroom Level Editor for Quake

Postby ceriux » Thu Jan 08, 2015 4:50 am

so found a crash. i had two selected brushes , tried to cut them horizontally , instant crash. win 8.1 x64

also how do i group brushes so they move/select as one?
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Re: The TrenchBroom Level Editor for Quake

Postby ceriux » Wed Jan 14, 2015 11:03 pm

another crash which i was able to continuously replicate is if you change an entity to worldspawn the editor crashes.
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