by gnounc » Sat Mar 22, 2014 12:42 am
I'm pretty sure there is not. Entity placement in blender is somethign I've been wishing someone would tackle.
However you CAN write out a .ent file.
I think if you make sure the origin of the map in blender is where you'd want the player to spawn, then you can write an entry in a .ent file placing info_player_start at 0,0,0 and gain a little traction.
To do that, I would dump an entity file from darkplaces fo a standard map, (I forget the command for that, try googling)
find the info_player_start entry, paste that into a new .ent file, and edit the coordinate vector.
After that IIIRC you have to renamethe .ent file to your mapname, and include it in the maps folder alongside it.
Goodluck.
my
gnounc's