I thought I'd light Q3BSP with the lightmaps and then use the .rtlights for lights with lightstyles, and set these lightstyle lights to appear in normalmode.
Works ok.. except it looks a bit out of place when things get better shadows from the blinking lights, while elsewhere the shadows are from r_shadows 1 or 2. Disable shadows for the blinking lights.. and then it looks bad when the light go through level geometry. Can I disable model shadows from the light only, and only when in normalmode?