by toneddu2000 » Fri Dec 12, 2014 6:49 pm
yeah, I thought that could be even that, but NetRadiant failes to launch q3map2 when map is so big, so I think q3map2 is not even taken in consideration, here. It's like NetRadiant controls map bounds and, checking it exceeds map limits, it launches many tipes of error (map leaked first of all)...
- my first commercial game, made with FTEQW game engine