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InsideQC Forums • View topic - Increase map bounds in NetRadiant

Increase map bounds in NetRadiant

Discuss the construction of maps and the tools to create maps for 3D games.

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Increase map bounds in NetRadiant

Postby toneddu2000 » Thu Dec 11, 2014 8:50 pm

- my first commercial game, made with FTEQW game engine
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Re: Increase map bounds in NetRadiant

Postby jim » Fri Dec 12, 2014 6:40 pm

Maybe it's a q3map2 limit?
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Re: Increase map bounds in NetRadiant

Postby toneddu2000 » Fri Dec 12, 2014 6:49 pm

yeah, I thought that could be even that, but NetRadiant failes to launch q3map2 when map is so big, so I think q3map2 is not even taken in consideration, here. It's like NetRadiant controls map bounds and, checking it exceeds map limits, it launches many tipes of error (map leaked first of all)...
- my first commercial game, made with FTEQW game engine
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