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InsideQC Forums • View topic - E4M3 (elder god Shrine) Reports wrong tex?

E4M3 (elder god Shrine) Reports wrong tex?

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E4M3 (elder god Shrine) Reports wrong tex?

Postby Cobalt » Mon Jan 19, 2015 7:34 pm

I am putting in provisions for detecting the surface textures the player contacts while walking using DP. SO far I have a good system going, except on this map I encounter completely different texture reports on some parts of the map, mostly the section where the tombstones are and the adjoining areas nearby. Is this map constructed differently in some ways than other maps? I suppose it could be my QC needs tweaking but so far on other maps these textures report correctly.
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Re: E4M3 (elder god Shrine) Reports wrong tex?

Postby Cobalt » Mon Jan 19, 2015 11:28 pm

Update:

I took this opportunity toi further tweak my footsteps code. I decided I would map out the player frames where his foot is actually beginning to make contact while moving. Had to map out the axe run frames as well....but its working and only calls footsteps for these frames which fine tunes some things a bit more, however the texture reporting for that map is still buggerd...and also on possibly another 1 or 2 Ep 4 maps. Will post further findings.
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Re: E4M3 (elder god Shrine) Reports wrong tex?

Postby Cobalt » Thu Jan 22, 2015 6:03 am

Still kinda buggered with this. Just at random I decided to load up the QRP texture pack and the issues are gone. Oh and did anyone know there is a secret area on e4m3 that they forgot about?
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Re: E4M3 (elder god Shrine) Reports wrong tex?

Postby xaGe » Thu Jan 22, 2015 6:37 am

They "who"? Do you mean one of ? I remember deathmatching so much on that level way back when... 8)
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Re: E4M3 (elder god Shrine) Reports wrong tex?

Postby Cobalt » Thu Jan 22, 2015 6:43 pm

Nope Xage....

by "they" I mean , I guess the map author > http://en.wikipedia.org/wiki/Sandy_Petersen

I was gonna post a screenshot here but last night I fixed these spawn locations that were too low, and resulted in spawning you into the secret area. So now they spawn in the right map locations. But the secret area, is not a "true" secret area in the traditional Quake sense. Its more in line with how American McGee hid monsters in a room on e1m7, and now in MP we can use that room by teleporting into it. I wonder if this was a spot where monsters were held. If so, its sorta like a secret area....:)
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Re: E4M3 (elder god Shrine) Reports wrong tex?

Postby xaGe » Thu Jan 22, 2015 11:54 pm

Ahh very cool. :) I like Sandy's career and interests after Quake as well.
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