by Cobalt » Tue Mar 10, 2015 2:20 am
Ok persuing my curiousity, I found some maps that were not "converted" but made from stracth in q3 bsp based on the ID deathmatch levels DM4 and DM5 , as someone had mentioned before.
Took some doing but got them to load in DP - mostly the original Q3 PK3 files are needed in order for the textures and other stuff to come up right.
I did notice that the scaling is MUCH larger in these q3 maps. For example, the teleports in q1bsp are about the size of the player and a bit larger. The teleports on these maps look like about 3-4 players can go through them.
Is this because in order to get beyond the 3 hull size limit in q1bsp, we have to expand everything outward a great deal?