I thought I saw this mentioned here somewhere, but I can't seem to find it.
I've just run into an issue working on a Quake2 map where converting my carefully aligned brushes into a func_door_rotating causes the textures to get all messed up. It seems the offsets are relative to the origin brush, instead of the world origin. Is this an editor bug? Compiler bug? Engine bug? What's the best way to go about fixing this?