hey i was curious if anyone could assist me in what i need to know in order to use trenchbroom to make maps in the quake 2 format?
what is the texture format? are the textures placed into a wad like q1bsp and hlbsp?
what about a fgd? how do i define my entities for use in the editor?
what kind of compilers should i use once my map is finished?
anything different about q2 mapping i should know (compared to q1?)