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InsideQC Forums • View topic - Melee Weapons

Melee Weapons

Non-technical talk about multiplayer and singleplayer gameplay and game design.

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Postby MeTcHsteekle » Mon Jul 21, 2008 7:58 pm

bah
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Postby Lardarse » Tue Jul 22, 2008 1:41 am

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Postby ShoTro » Sun Jul 27, 2008 6:14 pm

Shoot everything that moves. When it stops moving shoot it again just for good measure.
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Postby Dr. Shadowborg » Sun Jul 27, 2008 7:46 pm

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Postby -z- » Wed Oct 15, 2008 1:50 am

I found the the speed and air movement in Nexuiz permit for ample opportunities to use such a weapon. There has been about wanting a knife game in Nexuiz. As a ninja, I think a knife would be a good addition.

Something I liked about Halo was the assassination medal for sneaking up behind someone and using a melee attack to kill them. Dependant upon the victim's health, it'd be neat if this triggered an instant throat cut.

Otherwise, I'd imagine the behavior to be a weak but "chargable" stabbing action.

Also, Goldeneye, slappers only.
- Practicing the ninja arts of | Happy 1 Year Ninjaz! - to celebrate!
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Postby IHateThisMap » Wed Mar 18, 2009 12:51 pm

One thing I played that has to be the ultimate melee game is . I was a stand alone Doom mod that emulated old beat 'em up like Streets of Rage and TMNT: arcade in a FPS. I think it was just brilliant.

My ideal for a axe mod was to make it auto-attack when you got close like in Metal Slug. It's would work like Halo's melee but you don't have to add any buttons to the game, which i think is importent keepping Quake's gameplay simpel and fun.

BTW I like the ideal of charging the melee attack.
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Postby bravez » Wed Aug 04, 2010 12:42 am

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Postby Sajt » Wed Aug 04, 2010 4:39 am

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Postby hondobondo » Wed Aug 04, 2010 4:34 pm

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Postby jim » Mon Aug 23, 2010 10:27 am

zbang!
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Postby Chip » Mon Aug 23, 2010 11:53 am





Fear not the dark, but what the dark hides.
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Postby gnounc » Tue Aug 24, 2010 2:31 am

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Postby dreadlorde » Tue Aug 24, 2010 3:04 am

I really loved the chainsaw in zerstorer. The axe is meh.
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Postby gnounc » Tue Aug 24, 2010 4:32 am

The riot baton and cattle prod in deus ex are nice : )

That schlink sound the telescoping baton makes when it comes out
really makes it a joy to use

But I think a game needs a good old fashioned headbutt. Complete
with camera roll and everything
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Postby Sajt » Tue Aug 24, 2010 5:39 am

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