by scar3crow » Sun Sep 17, 2006 7:58 pm
What is your stance on melee weapons in games and specifically Quake? The only time I use the axe really is whacking a bmodel with health that I can reach, taking out a lone grunt or enforcer (other enemies have a melee attack which seems to have more range and harm me more).
In Doom you had the excellent berserker powerup, or the risky but fun and fairly resulting chainsaw.
Q3A has the gauntlet which looks and sounds dumb, but at least did a fair amount of damage - and UT had the unique impact hammer.
So what ideas have you had in modifying or replacing the Quake axe? I once did a small mod and one of the minor changes was having the axe do 80 damage, so it is a threat in dm, which made for interesting fights. How about a slower swing with a broader range doing a distribution of damage across frames like ogres and knights do? What of the throwing axe?
One thing is that the axe does at least LOOK brutal, but is also simple, not a huge cleaver of a thing. It works with the Quake guy asthetic - the type of man who considers a shotgun and an axe to be solid armaments - even if they are underpowered for the sake of a linear difficulty slider in singleplayer.