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InsideQC Forums • View topic - Melee Weapons

Melee Weapons

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Melee Weapons

Postby scar3crow » Sun Sep 17, 2006 7:58 pm

What is your stance on melee weapons in games and specifically Quake? The only time I use the axe really is whacking a bmodel with health that I can reach, taking out a lone grunt or enforcer (other enemies have a melee attack which seems to have more range and harm me more).

In Doom you had the excellent berserker powerup, or the risky but fun and fairly resulting chainsaw.

Q3A has the gauntlet which looks and sounds dumb, but at least did a fair amount of damage - and UT had the unique impact hammer.

So what ideas have you had in modifying or replacing the Quake axe? I once did a small mod and one of the minor changes was having the axe do 80 damage, so it is a threat in dm, which made for interesting fights. How about a slower swing with a broader range doing a distribution of damage across frames like ogres and knights do? What of the throwing axe?

One thing is that the axe does at least LOOK brutal, but is also simple, not a huge cleaver of a thing. It works with the Quake guy asthetic - the type of man who considers a shotgun and an axe to be solid armaments - even if they are underpowered for the sake of a linear difficulty slider in singleplayer.
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Postby leileilol » Sun Sep 17, 2006 8:34 pm

mighty foot
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Postby scar3crow » Sun Sep 17, 2006 8:39 pm

Mighty Foot Engaged

yes, it did have some satisfaction, particularly against the choking troopers, and was a fun way to flip switches - woulda been cool if it triggered revolving doors like the bathrooms though.

Blood's pitchfork was decent as a weapon, though it only worked well against other melee enemies just because those with guns did so much damage...
Shadow Warrior as well has good melee weapons - maybe its a Build engine thing?
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Postby leileilol » Sun Sep 17, 2006 8:45 pm

heh, q2 and q3 games always had awful melee weapons for some reason, it didn't give quite the same tactile feedback
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Postby scar3crow » Sun Sep 17, 2006 8:48 pm

The knives in SoF were useful actually, though I mostly threw them while leaning around a corner... but they worked well enough if you got up behind someone and could get a single slash to the head or neck.

Heretic2 comes to mind, but that was a third person game... also there was FAKK2 which I never actually did play...
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Postby FrikaC » Sun Sep 17, 2006 9:23 pm

Load up the final versions of DotF for my take on melee weapons- to make them more interesting I made varying moves and counter moves you can do.
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Re: Melee Weapons

Postby Dr. Shadowborg » Sun Sep 17, 2006 10:05 pm

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Postby Sajt » Mon Sep 18, 2006 4:43 am

F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby HeadThump » Mon Sep 18, 2006 5:02 am

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Postby FrikaC » Mon Sep 18, 2006 5:08 pm

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Postby Entar » Mon Sep 18, 2006 6:40 pm

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Postby scar3crow » Mon Sep 18, 2006 10:10 pm

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Postby Entar » Mon Sep 18, 2006 10:28 pm

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Postby RenegadeC » Tue Sep 19, 2006 3:04 pm

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Postby scar3crow » Tue Sep 19, 2006 10:02 pm

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