by mankrip » Thu Nov 29, 2012 8:45 pm
I like the Mega Man approach: In each of his games the weapons behave differently, and some enemies are affected in different ways. It makes the game more strategic, and freeze weapons are something I think that should be heavily strategic.
You could even make a freeze weapon able to freeze item boxes to block enemies, or stop doors from opening/closing for a certain amount of time. Scrags could fall on the floor and either break in pieces if the floor is solid, or become platforms for the player to walk over liquids (including lava). Dogs could be kicked around like turtle shells in Mario. Enforcers could be immune (due to their suits), players wearing the enviro suit could also be immune, and shamblers could be powered up in some way instead of being damaged. I think diversity is the key.
Being able to freeze a shambler and then kill it with a single axe hit wouldn't make much sense, because shamblers are huge. But for dogs and fishes, this would be appropriate.
In Quake, the shotgun is fun because it can stun enemies, can kill enemies, and can trigger buttons. The rocket launcher is fun because it can either hit directly or provide splash damage, and can also be used for rocket jumping and trigger buttons either directly or indirectly. And so on.
Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
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