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InsideQC Forums • View topic - 2D platforming elements using Quake 1.. Examples included

2D platforming elements using Quake 1.. Examples included

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2D platforming elements using Quake 1.. Examples included

Postby dayfive » Sat Feb 02, 2008 7:20 am

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Postby Error » Sun Feb 03, 2008 6:08 am

there have been many 2D platformer mods for Quake. I can think of a few: The Ascension of Vigil, Target Quake, Giana Quake, and that one speed mod (belfry was it?), and Asaki's This Mike (which I still have).


good luck on your 2D platformer... any start is a good start.

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Postby RenegadeC » Sun Feb 03, 2008 7:23 am

Check out 2DCam, it's a bare bones quake mod that you can easily modify to make your own style 2D game with a bit of QuakeC knowledge.

http://renegadec.digitalfunk.org/Quake%20Mods/2dcam.zip
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Postby dayfive » Sun Feb 03, 2008 11:32 pm

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Postby RenegadeC » Mon Feb 04, 2008 5:07 pm

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Postby dayfive » Wed Feb 20, 2008 2:07 am

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Postby scar3crow » Wed Feb 20, 2008 1:51 pm

Just bear in mind that Mario 64 platforming was fun, Half-Life platforming was annoying.

Heatman's level in Megaman would be damn annoying in first person I imagine... That phasing out sound of the blocks is burned into my mind for all time, signaling immediate frustration.
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hi

Postby seraulu1 » Sat Mar 20, 2010 12:29 pm

Hi all,



Thanks for the suggestion you give that's good help for us!!!!
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Postby LonePossum. » Mon Mar 22, 2010 9:13 am

Hmm, One game I played (This might be offtopic) It was a game that implemented skiing (CS maps) and i floor similar and it required you to run a certain way to master it and jump up half pipes to get up to levels and progress through the map and each section of the map or different maps was harder.

Most likely offtopic.
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Postby tomdesile » Tue Aug 03, 2010 5:28 am

Wow you post nice information. but can you tell me witch application you use to make that type of game because I dont know about it and I want to learn about it.
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