So here's a crazy bug. I was testing some Paintball2 (Quake2-based engine) stuff on my laptop (Inspiron 700m with a crappy integrated video card), and noticed that, after a vid_restart, the world completely stopped rendering. HUD/text/menu/etc. still work, but the world is completely blank.
I bounced back and forth between different builds until I tracked down which version the issue started with: build 30. Looking at the code, I couldn't find anything suspect, but that was the version where I switched compilers. I didn't really think that would cause it, but I tested it, just for kicks. I grabbed the source from an old build that worked, built it with VS2005 express, and ran it on my laptop. Low and behold, vid_restart made the world stop rendering!
What in the world would cause this? It doesn't happen on other graphics cards that I'm aware of. I'm not sure if it's due to the graphics card or CPU instruction set... it's just really weird. Any ideas?