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InsideQC Forums • View topic - sikkmod (quake 4)

sikkmod (quake 4)

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sikkmod (quake 4)

Postby franqutrass » Thu Mar 13, 2014 2:24 am

Hello, I'm trying to compile the sikkmod source code but it seems to be incomplete, because when I load the mod it doesn't work, I'm using the sikkmod "sikkmod-lite_v1.2-Q4_src", and when I try to open a map that I created it crashes, please if anyone could help me.
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Re: sikkmod (quake 4)

Postby revelator » Thu Mar 13, 2014 11:05 pm

You need to add a few files to the project from the sikkmod sources.
Force_Grab.cpp is one of them but been a while since i toyed with it so i need to check which other files need to go in.
Ill post back soon when im certain.
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Re: sikkmod (quake 4)

Postby franqutrass » Thu Mar 13, 2014 11:41 pm

thanks, I'll wait, you're talking about the (sikkmod) source code, aren't you?
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Re: sikkmod (quake 4)

Postby revelator » Fri Mar 14, 2014 2:41 am

Productivity is a state of mind.
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Re: sikkmod (quake 4)

Postby revelator » Sat Mar 15, 2014 7:59 am

Hmm come to mind im not sure the Doom3 sikkmod sources Work without modification with Quake4, think ill have to PM sikkpin about that one.
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Re: sikkmod (quake 4)

Postby franqutrass » Sat Mar 15, 2014 4:26 pm

that's what I think it changes (sikkmod source code) for quake 4, because when I compile it, nothing changes, it supposes that it adds new effects to the game but with that code (sikkmod-lite_v1.2-Q4_src) it doesn't, what else do I need to make it work, do I need to add something else? or what?
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Re: sikkmod (quake 4)

Postby revelator » Mon Mar 17, 2014 5:02 am

For Doom3 you need to add Force_Grab.cpp and Grabber.cpp the expansion d3xp allready includes one of them.
Quake4 uses a different protocol though so best bet is trying to get a hold on sikkpin and ask him how he made the game dll.
Btw you need to open game000.pk4 with a zip program and replace the dll inside it with the one you compiled else it would get overwritten by sikkmods own dll when starting the game. (make a backup copy of the pk4 just in case something breaks though). You need to do this every time you make changes to the game dll.
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Re: sikkmod (quake 4)

Postby franqutrass » Wed Mar 19, 2014 8:23 pm

I'm trying almost everything, but it's not working, better I ask sikkpin, perhaps you have his e-mail address or something like that.
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Re: sikkmod (quake 4)

Postby revelator » Fri Mar 28, 2014 12:10 pm

Dont have his email and doom3world seems to be Down atm, but try the darkmod forums, he seems to visit there sometimes as well.
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