by Spike » Wed Apr 08, 2015 4:24 am
framegroups mean less network traffic. in a world of client-side code, this becomes redundant. iirc, carmack regretted adding framegroups in one of his .plans. personally I think a startframe/count/rate might have been a better choice, if only because it would have meant that a whole lot of monsters etc would then have no excuse to not use it.
however, when you do get client-side code and skeletal blending, framegroups/animations become much more interesting.
either way, they're rare enough that you can ignore them in the early stages of writing an editor. often its better to get something working than to get bored before you managed to get anything fun working.
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