by toneddu2000 » Tue Aug 25, 2015 8:42 am
As far as I remember, raycasting is a technique where rays are casted from point of view and reach the (2d fake) horizon and virtually are extruded above to create a fake 2d environment. Raytracing, instead, but I could be wrong, should be the technique where rays (contrary to real life) are casted by camera and touched real 3d objects and back to camera (or bouncing to another object). This should produces shadows and reflections. So, technically raycasting should be some sort of raytracing. I mean, maybe raytracing is a word to describe everything and nothing, but I think Daggerfall should be raycasting,imvho. I don't think raytracing is a tecnique to draw a true 3d world, but, again, I could be wrong.
- my first commercial game, made with FTEQW game engine