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InsideQC Forums • View topic - Old sources crash when compiled in fully updated win 7

Old sources crash when compiled in fully updated win 7

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Old sources crash when compiled in fully updated win 7

Postby revelator » Thu Jul 05, 2018 12:44 pm

Ran into a rather strange problem it would seem.
Tried to do some work on my realm engine, and it crashed outright after i built it, so i thought maybe some of the changes i did was at fault but even after reverting it still crashes.
So i tried to build tomazquake 148 from an unmodified source, and it also crashes Oo in fact all older quake engines crash outright, and so far the only ones i could get running where quakespasm darkplaces and FTE.
Seems the older sources have some nasties that no longer fly though im a bit baffled as to which windows update changed things this much.
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Re: Old sources crash when compiled in fully updated win 7

Postby Vic » Wed Jul 11, 2018 10:17 am

Yeah, vanilla glquake is known to crash with newer drivers due to GL strings overflowing the string buffer and the range checks missing..
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Re: Old sources crash when compiled in fully updated win 7

Postby revelator » Fri Jul 13, 2018 3:40 am

Ah beat me dead and string me up :shock: Just goes to tell how long i have been away cause i actually used to know this :lol:
Guess getting upto speed again will take some time.
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Re: Old sources crash when compiled in fully updated win 7

Postby revelator » Sun Jul 22, 2018 9:48 am

Btw does anyone know where to get the sources for telejano quake ?, the old site is down and googling it only turns up links for the engine itself.
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Re: Old sources crash when compiled in fully updated win 7

Postby frag.machine » Tue Jul 24, 2018 12:04 am

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: Old sources crash when compiled in fully updated win 7

Postby revelator » Wed Jul 25, 2018 9:19 am

PM sent :) and thanks.

Found the problem with my old realm engine's slowness, its caused by the lack of compiled vertex array support,
which i unfortunatly had to remove because newer cards crash when it is enabled.
Found that one out by building the unmodified MHQuake8 version.
I have a feeling this engine will need a rather hefty restructuring before it hits the same speeds that it had all those years ago :/
But in the end it might be for the better, would also allow me to get GLSL shader support in from remakequake and probably batch rendering.
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Re: Old sources crash when compiled in fully updated win 7

Postby Knightmare » Tue Aug 21, 2018 2:08 am

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Re: Old sources crash when compiled in fully updated win 7

Postby Spike » Tue Aug 21, 2018 1:00 pm

.
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Re: Old sources crash when compiled in fully updated win 7

Postby revelator » Sat Sep 29, 2018 6:52 am

Aye i use the way spike mentioned now :) slowly getting after it again.
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