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 Post subject: Admin controllable rune selection.
PostPosted: Mon Aug 10, 2009 6:44 pm 
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Joined: Mon Aug 10, 2009 6:34 pm
Posts: 3
Hi, I did some searches and didn't find anything remotely resembling my question concerning Rune Quake mod.

Is it possible to toggle which runes are avaliable?

Or does it take editting the qc files to remark out rune you don't want in the game?

I remember playing old Artifact RJS back in the day and recall editting out some of the runes after awhile for local lan games with a buddy of mine.

As advanced as Rune Quake has become, I was wondering if this aspect was thought of and integrated into the system. Then server admins could essentially decide the type of rune based game they want to host. This though is about flexibility and giving that flexibility to the users (server admin) of the mod. Also it would give flexibility to include every rune the masses can think of being you can toggle them in and out as you wish.

Thanks for any info you can provide.


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 Post subject: Re: Admin controllable rune selection.
PostPosted: Wed Aug 12, 2009 1:25 am 
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Joined: Fri Mar 07, 2003 6:41 pm
Posts: 970
Location: New Jersey, USA
It's only possible by editing the QC files and recompiling. I have no plans to institute an in-game selection method at this time.

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 Post subject: Re: Admin controllable rune selection.
PostPosted: Mon Oct 26, 2009 9:25 pm 
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Joined: Sun Mar 09, 2008 1:25 am
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Slot Zero wrote:
It's only possible by editing the QC files and recompiling. I have no plans to institute an in-game selection method at this time.


Well when are you going to get off your fat lazy ass and do it?????

:P

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