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 Post subject: Aggrivation with ALT-WEAPON accidents
PostPosted: Wed Sep 19, 2012 1:46 pm 
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Joined: Tue Jul 28, 2009 9:39 am
Posts: 24
Is there a way for ME to disable the alternate weapons turning on,for just myself?

like ,

some comand in console that I can stop the use of them for just me. I can't count how many times I go to use the RL and im stuck on the Richochet RL which screws me up :(


Thanks,
Mindz


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 Post subject: Re: Aggrivation with ALT-WEAPON accidents
PostPosted: Wed Sep 26, 2012 6:36 pm 
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Joined: Fri Mar 07, 2003 6:41 pm
Posts: 970
Location: New Jersey, USA
You can use weapon-toggles and that will prevent the alternate weapons from appearing if you hit the corresponding weapon key twice. To prevent alternate weapons from appearing when using the cycle weapons key use cycle-alternates.

Keep in mind that you can set the default mode of a weapon key (default keys 1-8) by using the weapon-mode command. For example, if you are yielding the axe and you type "weapon-mode", every time you press the '1' key it will default to the hook instead of axe.

An alternative way to access alternates are using the weapon# (1-16) and +sattack# (1-16) bindings.

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 Post subject: Re: Aggrivation with ALT-WEAPON accidents
PostPosted: Wed Oct 10, 2012 5:35 pm 
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Joined: Tue Jul 28, 2009 9:39 am
Posts: 24
Slot Zero wrote:
You can use weapon-toggles and that will prevent the alternate weapons from appearing if you hit the corresponding weapon key twice. To prevent alternate weapons from appearing when using the cycle weapons key use cycle-alternates.

Keep in mind that you can set the default mode of a weapon key (default keys 1-8) by using the weapon-mode command. For example, if you are yielding the axe and you type "weapon-mode", every time you press the '1' key it will default to the hook instead of axe.

An alternative way to access alternates are using the weapon# (1-16) and +sattack# (1-16) bindings.

woooo hoooo, just read this ~ ignore the post about alt weapons in Baker's post.

I shall go try this cycle-alternates right now


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 Post subject: Re: Aggrivation with ALT-WEAPON accidents
PostPosted: Wed Oct 10, 2012 5:44 pm 
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Joined: Tue Jul 28, 2009 9:39 am
Posts: 24
shit, so that didn't work for me. I might just be screwed on this one because I've been using mwheelup (rolling it makes it 'occur' several times) as my quick RL bind for ages now, and even with


cycle-alternates

enabled, it is still cycling past regular RL and blue key richochet RL whenever I roll my mouse wheelup.

I'm guessing that cycle-alternates when it's set to the "Do Not" setting, shouldn't be allowing any alt weapons to be chosen/cycled to.

thanks for your help slot,
chris


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 Post subject: Re: Aggrivation with ALT-WEAPON accidents
PostPosted: Tue Oct 16, 2012 5:42 am 
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Joined: Fri Mar 07, 2003 6:41 pm
Posts: 970
Location: New Jersey, USA
What impulse or alias do you have to the wheel? I tested it with

bind mwheelup "impulse 10"
bind mwheeldown "impulse 12"

and it worked for me.

cycle-alternates is a toggle, so when you see "alternate weapons do not cycle", using impulse 10 and 12 shouldn't produce any alternates in your cycle.

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 Post subject: Re: Aggrivation with ALT-WEAPON accidents
PostPosted: Wed Nov 07, 2012 9:16 pm 
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Joined: Tue Jul 28, 2009 9:39 am
Posts: 24
bind mwheelup "impulse 7"


thats the only issue, its the same as pushing 7 twice (the wheel offers a fast access to RocketLauncher,but is crippled by the Ricochet)


On one hand I like gas grenades (I use the default button 6 for it, hit the button twice)

so, rolling wheel up can easily be over-done and it cycles between RL and Ricochet. If there isn't an easy way to circumvent "double impulse 7" accidents then I can survive with my current setup, and just be really careful to not roll it beyond that first weapon switch. I have been lately just making sure the blue key / alt weapon indicator doesnt light up.

Maybe I'm doing it wrong :D


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 Post subject: Re: Aggrivation with ALT-WEAPON accidents
PostPosted: Sun Nov 11, 2012 5:48 am 
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Joined: Fri Mar 07, 2003 6:41 pm
Posts: 970
Location: New Jersey, USA
Using weapon-toggles should prevent you from hitting a weapon key twice and triggering it's alternate. Using cycle-alternates should prevent the alternates when using the next weapon/prev weapon impulses.

These commands must be entered only once each time you connect to the server. It is a quakec (server side) command so it should work for you regardless of the client you're using.

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 Post subject: Re: Aggrivation with ALT-WEAPON accidents
PostPosted: Sat Nov 24, 2012 12:56 pm 
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Joined: Tue Jul 28, 2009 9:39 am
Posts: 24
It works like a champ! Thanks a bunch, I finally got it working for me.


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