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 Post subject: [BUG] Blizzard Rune
PostPosted: Thu Aug 23, 2007 7:59 pm 
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Joined: Sat Mar 08, 2003 2:20 am
Posts: 57
I was charging BFG up when someone froze me. My BFG was just about ready to launch. My BFG destroyed the blizzard rune carrier, but started charging up again after I became unfroze.

Cc


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 Post subject:
PostPosted: Wed Aug 29, 2007 12:22 pm 
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Joined: Sat Jul 17, 2004 7:42 pm
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Location: Orlando, Florida
cool


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 Post subject:
PostPosted: Wed Oct 17, 2007 5:35 pm 
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Joined: Fri Mar 07, 2003 6:41 pm
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Location: New Jersey, USA
I wasn't able to reproduce this, at least on my own.

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 Post subject:
PostPosted: Sun Oct 21, 2007 8:26 am 
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Joined: Tue Mar 11, 2003 4:43 pm
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Location: North Carolina
I've seen this before and I thought like Dolemite "cool". My guess is the bug's condition is in the code where it stops you from firing while frozen, which doesn't exist in the actual Rune's code, but elsewhere in one of them there other files...

I did notice this in the code:
Code:
float   EF_FROZEN         = 32;      // EF_ZERO_VELOCITY (requires runequake engine)


Maybe this was on a server not using the "runequake engine"? And wherever EF_FROZEN is used it failed?


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 Post subject:
PostPosted: Sun Oct 21, 2007 1:22 pm 
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zop.runequake.com
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Joined: Fri May 02, 2003 7:46 am
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Location: Palm Desert, CA
C'mon cracker, I thought you were better than to hold down the attack button constantly!

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 Post subject:
PostPosted: Sun Oct 21, 2007 1:51 pm 
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Joined: Tue Mar 11, 2003 4:43 pm
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Oh ho! So that's how the bug works? Keep your finger on the trigger? A self.button1 = FALSE; needs to be added somewhere?


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