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 Post subject: How to enjoy Joequake/Qrack even more
PostPosted: Fri Sep 30, 2005 10:24 am 
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Location: England
POST OBSELETE


Last edited by Ranger on Fri Oct 28, 2005 9:27 am, edited 10 times in total.

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 Post subject:
PostPosted: Fri Sep 30, 2005 11:02 am 
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Location: Ohio
Good information. Nice post :)


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 Post subject:
PostPosted: Fri Sep 30, 2005 12:09 pm 
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Sticky please :)


Last edited by Ranger on Tue Oct 04, 2005 10:46 am, edited 1 time in total.

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 Post subject:
PostPosted: Fri Sep 30, 2005 12:14 pm 
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Ranger wrote:
Feel free to sticky it if you like Baker :wink:


Heh, I'm not a moderator in the JoeQuake forum. :D


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 Post subject:
PostPosted: Fri Sep 30, 2005 1:49 pm 
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Location: Hungary
ok, tell me how can I make it sticky.

Nice collection btw.
But can any of you tell me where can I find this crazy looking shotgun model?

Image

This pic is from the QMB homepage showing how cel shading works, but I need this shotgun model, I'm not founding it anywhere.
I used to visit the quakeworld.nu forums but recently it's down, and I can't found any info about this sweety which I want to get sooooooooo badly.....


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 Post subject:
PostPosted: Fri Sep 30, 2005 4:18 pm 
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Image

Origin of model:

http://www.planetquake.com/quakeremodeled/weapons.html

This file is supposed to be the download for it:

http://openquartz.sourceforge.net/extras/qremodeled.pk3


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 Post subject:
PostPosted: Sat Oct 01, 2005 5:02 am 
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Must be an md3, I can't get them to work in JoeQuake

(That pk3 file can be opened with WinRar for anyone who downloads it and doesn't know what to do with it.)


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 Post subject:
PostPosted: Sat Oct 01, 2005 5:34 am 
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I can get them too work in Qrack but theres somethin horribly wrong the models are completely in white like that pic of qmb with the grunts with r_modeltexture 0


Last edited by Ranger on Sat Oct 01, 2005 10:05 am, edited 1 time in total.

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 Post subject:
PostPosted: Sat Oct 01, 2005 6:49 am 
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I wasn't able to get QRack 1.53 or 1.54 to use them (I tried putting the mdls in quake\qrack\progs and quake\id1\progs), but didn't get errors either. (?)

If you are actually able to get white models, then try renaming the skins. For example, the rocket launcher skin must be named v_rock2_0.tga and probably should be in either textures\models or textures\md3skins.

Sput, would know :D


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 Post subject:
PostPosted: Sat Oct 01, 2005 9:48 am 
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quake.intertex.net
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Location: Kansas City!
Baker to use md3 models in qrack you must rename the extension to .mdl
ya I know tis lame but sometime ill actually tell the engine to look for the .md3 equivelant

EDIT:
Oh, and those white models in QMB is actually a new feature he added to clear out the skins ie: r_modeltexture 0


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 Post subject:
PostPosted: Sat Oct 01, 2005 11:55 am 
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I tryed doing this but it didn't work first i replaced the progs folder with the new one (this has some files renamed to .mdl) but when i launch Qrack the models work but are completely white.

So i deleted them and tryed the ones in the override folder i renamed the files without the bump or gloss name to .mdl and put it in my progs folder now when i run it i get an error saying that eyes.mdl is the wrong model number (this is the same with the other models) can you fix this or include it with the next release of Qrack?


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 Post subject:
PostPosted: Sat Oct 01, 2005 12:54 pm 
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quake.intertex.net
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:lol:

Ok, It does work if u are using the correct md3 files.
I will make a md3 pak with textures and models and post it on the web for u to get :D


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 Post subject: q3 models fro qrack
PostPosted: Sun Oct 02, 2005 6:33 pm 
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quake.intertex.net
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ok here's the md3 models for Qrack

http://www.quakeone.com/qrack/q1md3models.zip

Unzip this file into the quake\qrack\ folder



____________________
http://www.quakeone.com/qrack


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 Post subject:
PostPosted: Sun Oct 02, 2005 6:36 pm 
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Location: Ohio
I unzipped those into quake\qrack\progs and I get all white models, I'm using 1.54.

My quake\id1\progs folder is empty and so is quake\id1\textures\models and I am not using a quake\qrack\textures folder.

I must be doing something wrong but am having difficulty determining what.


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 Post subject:
PostPosted: Sun Oct 02, 2005 7:04 pm 
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quake.intertex.net
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Location: Kansas City!
there should be two folders in that zip

progs and textures
textures contains md3skins

if u just unzip into \qrack it should install correctly

or alternately you should unzip the progs folder to \qrack and then
make sure md3skins is in textures

look in progs to make sure the .png files arent in there then are supposed to be in \textures\md3skins

I had to reupdate that zipfile moments after i posted that message.


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 Post subject:
PostPosted: Sun Oct 02, 2005 7:12 pm 
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Now it works :D


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 Post subject:
PostPosted: Sun Oct 02, 2005 7:38 pm 
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Location: Kansas City!
Since this message is about setting up your client "TO THE MAX" this is my cfg.
SORRY THIS IS A LONG POST!
Code:
unbindall         // Fresh start! Unbinds default keys
_cl_color "0"
_cl_name "player"
_snd_mixahead "0.1"
_vid_default_mode "0"
_vid_default_mode_win "3"
_vid_wait_override "0"
_windowed_mouse "1"
alias +zoom "fov 60;wait;sensitivity 2.85;bind a -zoom"
alias -zoom "fov 110;wait;sensitivity 3.85;bind a +zoom"
ambient_level "0"
bgmvolume "1"
bind "*" "say_team Enemy has Pent"
bind "+" "sizeup"
bind "," "impulse 21;echo Weapon Pitched"
bind "-" "sizedown"
bind "." "impulse 20;echo Ammo Pitched"
bind "/" "say_team Enemy has Quad"
bind "0" "say good game..."
bind "1" "impulse 1"
bind "2" "impulse 2"
bind "3" "impulse 3"
bind "4" "impulse 4"
bind "5" "impulse 5 4 3 2"
bind "6" "impulse 6"
bind "7" "say_team ŽŽGet Their FlagŽŽ"
bind "8" "say_team ŽI Need Rox at BaseŽ"
bind "9" "say_team ŽI have Their FlagŽ"
bind "=" "sizeup"
bind "ALT" "+strafe"
bind "CTRL" "impulse 23"
bind "DEL" "say HaHa!"
bind "DOWNARROW" "+back"
bind "END" "say :]"
bind "ENTER" "+jump"
bind "ESCAPE" "togglemenu"
bind "F1" "messagemode2"
bind "F10" "say_team Our Base, Back Door"
bind "F11" "say_team ŽBASE NEEDS ASSISTŽ"
bind "F12" "say_team ŽBase is ŽCŽOŽOŽLŽ"
bind "F2" "say_team ŽŽŽIncomming EnemyŽŽŽ"
bind "F3" "say_team How is Our Base?"
bind "F4" "say_team Return Our Flag"
bind "F5" "say_team Where is the ŽENEMYŽ's Flag Carrier?"
bind "F6" "say_team Sighted Enemy's Flag CarrierŽ"
bind "F7" "say_team at/near the ŽENEMY BASEŽ"
bind "F8" "say_team around the ŽMIDDLEŽ"
bind "F9" "say_team Our Base, Front Door"
bind "F9" "say_team Our Base, Front Door"
bind "HOME" "say_team ŽCautionŽ Base Is NOT Safe!"
bind "INS" "say Oh, that's not good..."
bind "LEFTARROW" "+left"
bind "MOUSE1" "+attack"
bind "MOUSE2" "impulse 22"
bind "MOUSE3" "say_team œœ%aœ%hœœ%lœ￾œ%pœ%Rœ%Fœ‘ %r"
bind "PAUSE" "screenshot"
bind "PGDN" "say Ack! Lag.."
bind "PGUP" "messagemode"
bind "RIGHTARROW" "+right"
bind "SHIFT" "impulse 23"
bind "SPACE" "+jump"
bind "TAB" "+showscores"
bind "UPARROW" "+forward"
bind "\" "impulse 141"
bind "]" "say_team SAVE MY PACK! at %l"
bind "`" "toggleconsole"
bind "a" +zoom
bind "b" "say oops! sorry! my bad!"
bind "c" "+movedown"
bind "d" "+back"
bind "e" "+forward"
bind "f" "+moveright"
bind "g" "+movedown"
bind "h" "say_team ŽI am Attacking Enemy BaseŽ"
bind "j" "say_team ŽŽI am at Base On DefenseŽŽ"
bind "k" "say_team I have Pent! Muwahaha!"
bind "l" "say_team Let's Go Ž Hurry"
bind "m" "say Hey, Move Out Of The Way"
bind "n" "say_team Ž No Ž Stop Ž Caution Ž"
bind "o" "say Ouch! Ugh! Arrrgh!"
bind "p" "ping"
bind "q" "impulse 6 5 4 3 2"
bind "r" "impulse 8 5 4 3 2"
bind "s" "+moveleft"
bind "t" "+moveup"
bind "u" "say_team ŽUnknownŽ Proceed with CautionŽ"
bind "v" "say_team I am Eyes (Ž)(Ž)"
bind "w" "impulse 7 5 4 3 2"
bind "x" "impulse 19"
bind "y" "say_team Yes Ž Acknowledged Ž In Route"
bind "z" "say_team Just Respawned (%l)..I'm Loadin' Up!"
bind "|" "screenshot"
bind "~" "toggleconsole"
capture_dir "d:/quake/capture"
cl_anglespeedkey "999"
cl_backspeed "999"
cl_backspeed "999"
cl_bob 0.02         // No Bobing Motion
cl_bobbing "1"
cl_bobcycle 0         // No Bobing Motion
cl_bobup 0.5         // No Bobing Motion
cl_clock "1"
cl_crossx "-2"
cl_crossy "-5"
cl_deadbodyfilter "1"
cl_forwardspeed "999"
cl_gibfilter "1"
cl_maxfps "999"
cl_rollangle "0.0"
cl_sbar "0"
cl_sidespeed "999"
cl_truelightning "0.75"
cl_upspeed "999"
color 0 0         // Colors set to White (Null)
crosshair "1"
crosshaircolor "10"
crosshairimage "crosshair1"
crosshairsize "2"
fov 110
fov_speed 2
gl_animate_entity "0"
gl_anisotropic "8"
gl_caustics "1"
gl_consolefont "charset-1"
gl_contrast "1.6"
gl_decal_bullets "0"
gl_decal_explosions "0"
gl_decal_sparks "0"
gl_detail "0"
gl_externaltextures_world "1"
gl_gamma "0.700000"
gl_interpolate_distance "1024"
gl_max_size "4096"
gl_polyblend "0"
gl_subdivide_size "128"
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
gl_triplebuffer "1"
gl_vertexlights "0"
gl_ztrick "0"
hostname "quake.intertex.net"
loadas8bit "0"
lookspring "0"
lookstrafe "0"
m_filter "1"
m_forward "0"
m_pitch "0.022"
m_side "0"
m_yaw ".022"
mapname "dm3"
pq_haverl ""
pq_moveup "1"
pq_needrl "I need RL"
pq_needrox "I need rockets"
pq_noweapons "no weapons"
pq_pent "pent"
pq_quad "quad"
pq_ring "eyes"
pq_scoreboard_pings "1"
pq_teamscores "1"
pq_weapons "SSG:NG:SNG:GL:RL:LG"
r_drawbbox "0"
r_drawflame "0"
r_drawviewmodel "0.5"
r_fastsky 0 // saves a few fps
r_glowlg "0"
r_novis "0"
r_rockettrail "3"
r_shadows "0"
r_vsync 1
r_wateralpha "0.4"
r_waterwarp 0          // no water warping
registered "1"
saved1 "0"
saved2 "0"
saved3 "0"
saved4 "0"
savedgamecfg "0"
scr_conspeed "9999"
scr_sshot_type "png"
sensitivity "3.85"
show_fps "1"
skill "3"
sv_aim "1"
v_centerspeed "0"
v_iyaw_level "1"
v_kickpitch "0"
v_kickroll "0"
v_kicktime "0"
vid_config_x "640"
vid_config_y "480"
vid_mode "1"
vid_nopageflip "0"
vid_refreshrate "100"
vid_stretch_by_2 "1"
viewsize "100"
volume "1"


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 Post subject:
PostPosted: Fri Oct 07, 2005 3:19 am 
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Posts: 94
what the fudge is a skybox?


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 Post subject:
PostPosted: Fri Oct 07, 2005 2:25 pm 
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Joined: Tue Sep 20, 2005 11:47 am
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Location: England
UPDATE: Guide has been edited with better stuff and different descriptions. NOTE: Don't right click the conback or charset from here because these are just small examples, to get them you have to go onto moondrunks site go on the conback or charset and click the download button because it takes you to a page with the same picture but it's bigger and is named to .gif which is compatible with quake


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 Post subject:
PostPosted: Sat Oct 08, 2005 12:49 am 
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Joined: Sun Mar 09, 2003 9:47 pm
Posts: 1583
Location: Ohio
A skybox is like the sky in this picture.

You can get skyboxes and use them.

Image


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