Since this message is about setting up your client "TO THE MAX" this is my cfg.
SORRY THIS IS A LONG POST!
Code:
unbindall // Fresh start! Unbinds default keys
_cl_color "0"
_cl_name "player"
_snd_mixahead "0.1"
_vid_default_mode "0"
_vid_default_mode_win "3"
_vid_wait_override "0"
_windowed_mouse "1"
alias +zoom "fov 60;wait;sensitivity 2.85;bind a -zoom"
alias -zoom "fov 110;wait;sensitivity 3.85;bind a +zoom"
ambient_level "0"
bgmvolume "1"
bind "*" "say_team Enemy has Pent"
bind "+" "sizeup"
bind "," "impulse 21;echo Weapon Pitched"
bind "-" "sizedown"
bind "." "impulse 20;echo Ammo Pitched"
bind "/" "say_team Enemy has Quad"
bind "0" "say good game..."
bind "1" "impulse 1"
bind "2" "impulse 2"
bind "3" "impulse 3"
bind "4" "impulse 4"
bind "5" "impulse 5 4 3 2"
bind "6" "impulse 6"
bind "7" "say_team ŽŽGet Their FlagŽŽ"
bind "8" "say_team ŽI Need Rox at BaseŽ"
bind "9" "say_team ŽI have Their FlagŽ"
bind "=" "sizeup"
bind "ALT" "+strafe"
bind "CTRL" "impulse 23"
bind "DEL" "say HaHa!"
bind "DOWNARROW" "+back"
bind "END" "say :]"
bind "ENTER" "+jump"
bind "ESCAPE" "togglemenu"
bind "F1" "messagemode2"
bind "F10" "say_team Our Base, Back Door"
bind "F11" "say_team ŽBASE NEEDS ASSISTŽ"
bind "F12" "say_team ŽBase is ŽCŽOŽOŽLŽ"
bind "F2" "say_team ŽŽŽIncomming EnemyŽŽŽ"
bind "F3" "say_team How is Our Base?"
bind "F4" "say_team Return Our Flag"
bind "F5" "say_team Where is the ŽENEMYŽ's Flag Carrier?"
bind "F6" "say_team Sighted Enemy's Flag CarrierŽ"
bind "F7" "say_team at/near the ŽENEMY BASEŽ"
bind "F8" "say_team around the ŽMIDDLEŽ"
bind "F9" "say_team Our Base, Front Door"
bind "F9" "say_team Our Base, Front Door"
bind "HOME" "say_team ŽCautionŽ Base Is NOT Safe!"
bind "INS" "say Oh, that's not good..."
bind "LEFTARROW" "+left"
bind "MOUSE1" "+attack"
bind "MOUSE2" "impulse 22"
bind "MOUSE3" "say_team œœ%aœ%hœœ%lœœ%pœ%Rœ%Fœ‘ %r"
bind "PAUSE" "screenshot"
bind "PGDN" "say Ack! Lag.."
bind "PGUP" "messagemode"
bind "RIGHTARROW" "+right"
bind "SHIFT" "impulse 23"
bind "SPACE" "+jump"
bind "TAB" "+showscores"
bind "UPARROW" "+forward"
bind "\" "impulse 141"
bind "]" "say_team SAVE MY PACK! at %l"
bind "`" "toggleconsole"
bind "a" +zoom
bind "b" "say oops! sorry! my bad!"
bind "c" "+movedown"
bind "d" "+back"
bind "e" "+forward"
bind "f" "+moveright"
bind "g" "+movedown"
bind "h" "say_team ŽI am Attacking Enemy BaseŽ"
bind "j" "say_team ŽŽI am at Base On DefenseŽŽ"
bind "k" "say_team I have Pent! Muwahaha!"
bind "l" "say_team Let's Go Ž Hurry"
bind "m" "say Hey, Move Out Of The Way"
bind "n" "say_team Ž No Ž Stop Ž Caution Ž"
bind "o" "say Ouch! Ugh! Arrrgh!"
bind "p" "ping"
bind "q" "impulse 6 5 4 3 2"
bind "r" "impulse 8 5 4 3 2"
bind "s" "+moveleft"
bind "t" "+moveup"
bind "u" "say_team ŽUnknownŽ Proceed with CautionŽ"
bind "v" "say_team I am Eyes (Ž)(Ž)"
bind "w" "impulse 7 5 4 3 2"
bind "x" "impulse 19"
bind "y" "say_team Yes Ž Acknowledged Ž In Route"
bind "z" "say_team Just Respawned (%l)..I'm Loadin' Up!"
bind "|" "screenshot"
bind "~" "toggleconsole"
capture_dir "d:/quake/capture"
cl_anglespeedkey "999"
cl_backspeed "999"
cl_backspeed "999"
cl_bob 0.02 // No Bobing Motion
cl_bobbing "1"
cl_bobcycle 0 // No Bobing Motion
cl_bobup 0.5 // No Bobing Motion
cl_clock "1"
cl_crossx "-2"
cl_crossy "-5"
cl_deadbodyfilter "1"
cl_forwardspeed "999"
cl_gibfilter "1"
cl_maxfps "999"
cl_rollangle "0.0"
cl_sbar "0"
cl_sidespeed "999"
cl_truelightning "0.75"
cl_upspeed "999"
color 0 0 // Colors set to White (Null)
crosshair "1"
crosshaircolor "10"
crosshairimage "crosshair1"
crosshairsize "2"
fov 110
fov_speed 2
gl_animate_entity "0"
gl_anisotropic "8"
gl_caustics "1"
gl_consolefont "charset-1"
gl_contrast "1.6"
gl_decal_bullets "0"
gl_decal_explosions "0"
gl_decal_sparks "0"
gl_detail "0"
gl_externaltextures_world "1"
gl_gamma "0.700000"
gl_interpolate_distance "1024"
gl_max_size "4096"
gl_polyblend "0"
gl_subdivide_size "128"
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
gl_triplebuffer "1"
gl_vertexlights "0"
gl_ztrick "0"
hostname "quake.intertex.net"
loadas8bit "0"
lookspring "0"
lookstrafe "0"
m_filter "1"
m_forward "0"
m_pitch "0.022"
m_side "0"
m_yaw ".022"
mapname "dm3"
pq_haverl ""
pq_moveup "1"
pq_needrl "I need RL"
pq_needrox "I need rockets"
pq_noweapons "no weapons"
pq_pent "pent"
pq_quad "quad"
pq_ring "eyes"
pq_scoreboard_pings "1"
pq_teamscores "1"
pq_weapons "SSG:NG:SNG:GL:RL:LG"
r_drawbbox "0"
r_drawflame "0"
r_drawviewmodel "0.5"
r_fastsky 0 // saves a few fps
r_glowlg "0"
r_novis "0"
r_rockettrail "3"
r_shadows "0"
r_vsync 1
r_wateralpha "0.4"
r_waterwarp 0 // no water warping
registered "1"
saved1 "0"
saved2 "0"
saved3 "0"
saved4 "0"
savedgamecfg "0"
scr_conspeed "9999"
scr_sshot_type "png"
sensitivity "3.85"
show_fps "1"
skill "3"
sv_aim "1"
v_centerspeed "0"
v_iyaw_level "1"
v_kickpitch "0"
v_kickroll "0"
v_kicktime "0"
vid_config_x "640"
vid_config_y "480"
vid_mode "1"
vid_nopageflip "0"
vid_refreshrate "100"
vid_stretch_by_2 "1"
viewsize "100"
volume "1"