Error message - "Hunk Alocc: 144 bytes"

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Joao Lucas
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Error message - "Hunk Alocc: 144 bytes"

Postby Joao Lucas » Fri Jun 30, 2006 6:00 pm

Everytime I am playing runequake,when I finish a level and go to the entrance way(the place to choose the map you're going to play at),the game crashes(glquake client)and says: ''Hunk Alocc: 144 bytes'' .

What the fucking hell is that? It's annoying! :evil:
Last edited by Joao Lucas on Fri Oct 13, 2006 4:54 pm, edited 2 times in total.

Orl
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Postby Orl » Fri Jun 30, 2006 6:32 pm

Some maps require a lot of memory to run. Your client needs more memory. Add this to your command line:

-heapsize 66536

That should be a high enough value. if not, make it higher.
This will make the problem go away, the only downside is quake takes a bit longer to load (like, 1-5 seconds) when starting it up.

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The F0Qer
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Postby The F0Qer » Sat Jul 01, 2006 12:07 am

What about cache mismatches? Those are ghey!!
At GunZ I frequently run a server called F0Qer's Pub on server 1 free channel 1 check it out
My name is The F0Qer in all games

Orl
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Postby Orl » Sat Jul 01, 2006 9:43 am

Cache mismatches are caused when glquake loads a texture on one map, then on another map it loads a texture that has the same texture name but at a different size. This is because glquake doesnt flush textures on map change. With normal glquake and glpro, there is no way to eliminate this problem from what i know, without hacking into the engine. Use winquake or wqpro. Or you can use them other fake quake engines like qrack, darkplaces, joequake and so fourth. I do know of a glquake engine that doesnt have the cache mismatch problem.

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Joao Lucas
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Postby Joao Lucas » Sat Jul 01, 2006 11:57 am

Ah well,thanks ORL. Gunter told me to put ''-heapsize 32000'' before you posted that. Wow,and that works! 8)


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