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Beautiful
build, coloring, and lighting.
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Strogg
on patrol.
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Looking
for a fight? Just wait till these guys pop out of their aquariums!
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A compromised
portion of the ship finds Strogg and debris floating in null gravity.
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With the
release of COS3: The Final Objective Brian Griffith
brings to a close his popular trilogy of the Castles of Stroggos Series.
(See COS2:Stroggship
and COS1: Castles
of Stroggos for reviews of the preceding levels.) The hallmark
of Brian's previous work has been solidly crafted game play experiences
with a distinctive look and feel, sometimes memorable. Is The Final
Objective a worthy capstone to his respected Quake II series? Let's
take a closer look. |
Let's start
by examining what you get for your 8.04 MB download. A read-me file which
begins with, "-the fugue state presents-" which signals a
very good beginning, remember the last -fugue state- production,
Dark Undergrowth?
Also included in that read-me file is a must read story (written by Neil
"Kneel" Harrott, remember the web sites Katalystic Media and Yello There?)
which sets the mood for the level experience to follow. Also, in what is
now becoming standard you get windows clickable .BAT files to set your
difficulty levels and start the game. An excellent start so far. Let's
fire up the game and see what's under the hood. |
Under that
hood lies a fine tuned fuel injected monster of game that this review
will have trouble containing. Here is the short list:
>Excellent
use of the F1
>Perfect voice
acting
>Gloomy erie
corridors
>Grand architecture
that is original with beautiful coloring (See the gigantic main battle
guns!)
>Epic battles
(see the 'Cold Dissolution' level where you face multiple tanks
and then gunners!)
>A corridor
with overhead lights which trigger on as you walk beneath them
>Hidden doors
which spring open to reveal Strogg in cramped close quarters fighting
>Doors which
lock behind you and ahead of you sealing you in for fierce combat with
hidden Strogg >Varied gravity (Nothing like blasting a Strogg in low gravity
and watching the giblets float away!)
>Strogg entering
escape pods in order to flee their crippled ship
>A tough over-the-top
climatic end battle which only the toughest of the tough will manage
>Cinematic
ending
And that is
only the short list. There is much much more! |
Brian
has created an outstanding capstone to his Castles of Stroggos trilogy.
This level in particular is a very satisfying game play experience. You
will be hard pressed to find a more complete and challenging Quake 2 level
than what Brian has created here. For those of you who crave a rating -
5 Stars, 2 Thumbs Up, Editor's Choice, a must download, a contender
for level of the year! |
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BACK
NEXT
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TITLE:
COS3: The
Final Objective. |
AUTHOR:
Brian Griffith |
DATE:
November
21,1999 |
FILE SIZE:
8.04 MB |
DOWNLOAD:
Fileplanet |
 |
H
I G H S:
8.04 megs
of Quake 2 Single Player goodness. A lengthy satisfying experience. |
L
O W S:
Final battle
may be too much for some Quake players (but they won't admit it.) |
N
U T S H E L L:
This is the
one you have been waiting for, a contender for level of the year. |
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