Quake C Einar Saukas
With that short introduction this
epic space saga begins. I say again, I likem' when there is some sort of
purpose to a level, and short and sweet as it is, escape is a perfect reason.
I defy you to not be awed when playing
Starship. This level is drop dead gorgeous. Starship is a benchmark for
independently released levels for Quake. This is what Dark Forces should
have been! Why? Well if you ask why you obviously haven't played this masterpiece
yet. How about lightsabres for starters? These babies glow in the dark
and make a buzzing sound when swung. How about gravity fluctuations in
different parts of the ship. Ever seen a fiend leap a tall building in
a single bound?! It's a riot. How about an actual operating tram/shuttle?
All aboard! How about ambient sounds, scenic vistas, believable architecture
and more attention to detail than you can shake a wookie at?
On another note this is a dark day
for us independent lovers of levels. This level obviously heralds the end
(or soon to come end) of these freebie levels by Neil Manke. If Neil Manke
isn't snapped up by some commercial gaming company soon somebody is asleep
at the helm! So enjoy it while you can! This is an absolute masterpiece!
As the story
opens you are being held prisoner. A force field bars the door and out
the window you see this burly guard patrol the hallway.
view off the port bow, kinda hard to keep my mind on escape!