By Scott
McNutt 12/11/97
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"Hard Target
2 is a heavily guarded military installation. Your mission is to clear
the installation of ALL forms of life and to secure it for the upcoming
landing party and get out alive, in one piece. It is a treacherous and
deadly solo mission, but will provide a proving ground for a hungry rookie
trying to make a name for oneself. Are you game?" ~Scott McNutt
If you're not
why are you playing Quake? Hard Target 2 is quite a treat. Ready for a
robust game of shoot and kill? Aaaah, I know what you are thinking, where
is the fun in that? The challenge? The sport of the hunt? Well, at times
you will be the hunted. Ya see this level has a bit more to offer than
first meets the eye, this level includes an EarthQuake, Particle Field,
Ejecting Shells, Sparks, Destroyable Light Fixtures, Damage Showing Skins
on Player, and a few unusual monsters too. They are the Bazooka Babe, Manga
Babe, Nun Sergeants, and Drones. Everything but the kitchen sink, huh?
Yep, tons of action and enough new experiences to make you, the jaded Quake
player, sit up and take notice.
The real treat
here is that although there is a ton of new unusual stuff packed in this
level, it never plays like it was just all thrown in together. When the
ceiling tile caves in, when the light fixtures explode from an errant shot
(yours or theirs), when sparks sizzle and fly, when your ejecting shells
clatter across the steel floor, when you run into Bazooka Babe, it all
fits together, it all feels right, like it was meant to be, nothing out
of place. Gameplay is challenging. At times this Hard Target 2 feels very
much like a frenetic game of deathmatch. Could be because this level is
somewhat loosely based on a deathmatch level the author made some time
ago. You will return to the central area and retrace your steps often to
complete your mission.
Ok, enough
talk soldier, grab your shotgun and head for that slipgate. Oh yeah, and
watch out for those flying saucer things, they can be very deadly!
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