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By Benjamin Meyer 1/2/98 

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 "Escape" opens in a combat frenzy. While the guard running towards you can be easily dispatched, his assorted friends which follow quickly behind him are another matter. 

The setting for "Escape" is a supply station/warehouse consisting of large square rooms filled with row upon row of crates. These crates create rat-in-a-maze type combat situations. You can however use these rows of crates to your advantage, especially by finding a way up and using the crate tops as a catwalk. 

Game play is tough with a strong mix of foes, but you should find the necessary weapons and ammo in good supply. 

What "Escape" lacks in architectural finesse (despite the lone spiral staircase which seems oddly out of place) it makes up for in fun, aggressive combat.

"Escape" gets off to a fast start with this guard running and firing at you. 

From atop your catwalk on the crates you can pick these guys off and then move back out of range. 

 

 
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