By
Greg 'Manx' Barr 1/24/97
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"The
setting is a Strogg Incarceration Vessel. You must escape from the brig
and find a way to destroy the ship. If you fail countless marines will
meet their fate within it's sinister chambers. Your life is NOT important.
You must succeed at ALL costs."~Greg Barr
"Incarceration"
returns to a favorite theme. Standing on the shoulders of its predecessors
such as the ground breaking Quake I epic "Starship"
by Neil Manke, "Incarceration" returns you as a prisoner aboard an alien
space craft.
This
Quake II look at escape in space is a beautifully constructed level.
Architecture and texture detail are convincing creating a structurally
sound environment. While the ship in "Starship" was modern in design, this
ship is a hulking, industrial, behemoth. Included are a large chain hoist
in a deep set docking bay, a large heavy metal lift, a massive security
field generator, and a cavernous area housing the reactor.
Gameplay
is exciting with plenty of challenges. There are a couple of subtle areas
that will require your attention. If you find yourself at a loss as to
what to do next, check your field computer (F1) and do (or look for) exactly
what it says.
"Incarceration"
like "Starship" also offers some breathtaking views. It can be difficult
at times to concentrate on the task at hand. More than once I quickly dispatched
the enemy so that I could take in the view.
So dust
off that space suit and disable that Star... er, disable that Strogg ship
post haste. |
Okay, locked in but I was able to smuggle in this trusty blaster. A few
well placed shots and I'm outta' here.
These guys are gonna have more to do than hang around lookin' out a window.
Breathtaking vistas. Careful, cause in space everybody can see you fall.
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