By Warren
Marshall 3/28/98
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"The
escape-from-prison scenario is kind of old I know, but remember I started
this thing a few months ago when it wasn't. :) Basically, you start
off in your cell and a freak explosion frees you. From there, the
computer will tell you what to do next." ~Taskmaster (Warren Marshall)
Well
the ol' Taskmaster himself has taken time out from his busy and successful
webmastering duties at Multiplayer
Quake to deliver a multilevel Quake2 single player adventure.
Four
levels comprise The Bad Seed and they are:
1)
Prisoner Containment - The Prison 2)Information
Center - The Computer Lab 3)Downunder
-
The Sewers (no slam intended on our Australian friends I am sure)
4)
Main Gate - ...ahem, well the main gate of
the prison natch'.
Warren
has enabled the connectivity found in the original hub design. What you
do in one level affects another level. This connectivity helps to strengthen
the impression of real life tasks and purpose.
The
escape from prison theme may now be a bit overdone, but it serves to set
the mood and purpose of your mission here adequately. Architecture is well
done also, particularly the prison area and the sewers. One area that seemed
a bit odd was the small tunnel in a crate/box that leads from the prison
containment area to the information center. I suppose this could have been
some sort of ventilation duct...but it looked like it had a permanent crate/box
opening. Overall though the architecture was refreshing especially where
it broke from the usual, traditional base theme. Lighting was also appropriately
constrained and consistent.
Gameplay
was well done. There are plenty of excellent combat situations which evolve
as a part of the natural flow of events. Guards (and others) on patrol,
surprised Strogg attending to consoles, and Strogg attempting to stop your
progress.
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Packed with
great gameplay the four levels offer an extensive gaming experience. |
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Odd out of
place connecting tunnel seems contrived. |
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Good use of
opponents, clear objective, clean design and fun quick moving gameplay. |
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If you look closely you can see one of your comrades getting forced "high
diving board lessons".
Ye old mutant on patrol.
A nice change of pace in architecture from the usual base theme, reminiscent
of Quake1?
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