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By  Yuri Davidov 10/15/98

DOWNLOAD NOW  2.36MB zip

Calling all space marines, time to strap your blaster on and sign up for another stellar mission. Yuri Davidov has just the ticket for you in this space faring sequel to his earlier level of the same name.

Arriving in a hijacked Strogg auto-piloted space craft it's easy to just sit and marvel at the beauty of the exterior of the space station itself. But don't get to comfy marine, there is much to do before you can just sit around and gawk. For starters you need to figure out a way to get inside this massive structure. And just when you are feeling smug and proud of your accomplishment your troubles really begin. 

Yuri has crafted a smart and highly playable adventure. Small touches abound which help to create character and establish the illusion of an operational space installation. Bathrooms are occupied, hanger bays with craft are present, wall signs and direction arrows are visible, and sprinkled throughout is a good dose of tension relieving humor.

Architecture at times is massive and breathtaking. The central computer core area with it's transparent walkways and sheer size is a standout. 

Gameplay is good and it demands strategy on more than one occasion. Your final exit can be a bit frustrating but the strengths of this level outweigh even this annoyance. 
 
Solid construction long on gameplay and strategy.
End scene a bit awkward.
A high quality adventure with touches of care and humor.
 


Arriving at the space installation aboard your stolen space craft.
    Heavy guns provide protection to the installation.

Transparent walk ways extend from the main computer core.
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