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By Kurt Kowitz 11/16/98

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"Laid up in sick bay you learn your squad is MIA.  Time to pick up your shotgun, strap on some combat armor and return the favor in Operation Reciprocity - a SPQ2 level." ~Kurt Kowitz

Operation: Reciprocity is a real shoot out. If you like continuous weapon fire action than this is the level for you.

Your missing squad members are all dead. But since part of your mission is to "pull their dog tags" your objective is to find each of your squad members and then get out alive. You will be rewarded each time you find one with the name of each squad member and a countdown of how many squad members there are left to find. Once you find them all you get the words "sequence completed",  you may have to search each room closely because when they crawled off to die they hid in some of the remotest and darkest places.

Architecture is industrial rust in nature, and the almost mirror image layout of many of the rooms may frustrate those who become confused by its almost maze like layout. But it is the continuous exchange of  weapons fire that is the most notable feature of Operation: Reciprocity, expect gun battles often! Positioning of opponents utilizes their strengths, and there are more than a few ambushes lying in wait.

Loosen up that trigger finger and get them dog tags now!
 
A weapons fire shoot out! 
Deja-vu layout has you running in circles.
An excellent work out to make sure your gun sights are in order!
 

Massive rusted pipes dominate many of the rooms.
On a clear day you can see the transmission towers for Katalystic Media.
Multi-platform creates a duck and shoot scenario (quack).
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