Animositania - city of hostility |
Concieved as Claustraphobopolis with the quad replaced by a pentagram.
The architectural features are similar, but the layout and textures are new. Blood is power here! Get yourself a rocket launcher, you're going to need it..
Animositania was the very first level I attempted to build. Most of the layout and design was done on paper, in the absence of a PC.
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File Name : kdma |
Author : Kell |
Email : kell_mcdonald@hotmail.com |
Website : www.signsofkoth.co.uk |
Installation |
Place the .bsp file into your quake/id1/maps directory and launch Quake with the command line quake.exe +map kdma
Alternatively, launch Quake as normal, bring down the console and type map kdma |
Gameplay |
Deathmatch Start Positions : 16 |
Coop Start Positions : 4 |
Player Load : 2 - 4 FFA |
Recommended Wateralpha : 0.5 |
R_speeds High : about 600 wpoly |
R_speeds Average : about 350 wpoly |
Known Problems: None |
Claustraphobopolis was, and is, one of my favorite levels, in any medium, ever.
My flatmate and I played it to death, and it was rated by online players I knew in the early days of Quakeworld. Animositania was a response to this; to build a level that felt the same as Claustraphobopolis, but with a new layout to explore. I also disposed of the Quad for the sake of 1 on 1 play, and replaced the lava hazards with blood and nails. The inclusion of the submerged Lightning Gun is deliberate: any frags gained by a combination of Pentagram and underwater discharge are, as far as I am concerned, perfectly legitimate. You have been warned :) |
Signiture |
As with my other levels, this map contains a hidden signiture room which is only accessible in single player mode. |
Construction |
Base : New level from scratch |
New Textures : Yes |
Editors Used : Worldcraft v1.5b/1.6, Paint Shop Pro v5, Wally v1.42c, TexMex 3.4 |
File Size : 1314 kb |
Number Of Brushes : 773 |
Build Time : a couple of nights for retexturing |
Distribution |
Permission is granted to extract the textures for use in your own levels; all I ask is that I recieve a credit when your level is released.
You may distribute this level on any format, to anyone else. There are just two stipulations - |
1. The level must remain unaltered. |
2. This html file must be included, also unaltered. |
Thanks To |
id software for the arcane alchemy that is Quake |
Ben Morris for the superlative Worldcraft |
Mike Jackman for TexMex |
Ty Mathews and Neal White for Wally |
Steven Polge for the Reaperbots |
Mark 'Recoil' Hulme-Jones for getting me started |
Dedicated to Howard Philips Lovecraft ( Dead But Dreaming ) |