Azuramania
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A rocket launcher level, cranked up to insanity speed. The frag count can be high, both positive and negative; I don't know exactly what that liquid is, but whatever it is, it hurts. If that doesn't prove fatal, try increasing your sv_maxspeed to 400 for a diagnosis of 'acute' azuramania.
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Installation
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Place the .bsp file into your quake/id1/maps directory and launch Quake with the command line quake.exe +map kdmb
Alternatively, launch Quake as normal, bring down the console and type map kdmb
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Gameplay
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Deathmatch Start Positions : 9
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Coop Start Positions : None
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Recommended Wateralpha : None
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R_speeds High : about 380 wpoly
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R_speeds Average : about 100 wpoly
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Known Problems : bots can't recognise the warpfluid hazard
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Signiture
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As with my other levels, this map contains a hidden signiture room which is only accessible in single player mode.
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Construction
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Base : New level from scratch
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Editors Used : Worldcraft v1.5b/1.6, Paint Shop Pro v5, Wally v1.42c, TexMex 3.4
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Build Time : about 5 days, including textures
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Distribution
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Permission is granted to extract the textures for use in your own levels; all I ask is that I recieve a credit when your level is released.
You may distribute this level on any format, to anyone else.
There are just two stipulations -
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1. The level must remain unaltered.
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2. This html file must be included, also unaltered.
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Thanks To
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id software for the arcane alchemy that is Quake
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Ben Morris for the superlative Worldcraft
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Ty Mathews and Neal White for Wally
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Steven Polge for the Reaperbots ( not so much 'Artificial Intelligence' as 'Synthetic Stupidity' ;] )
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Mark 'Recoil' Hulme-Jones for getting me started
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Dedicated to Howard Philips Lovecraft ( Dead But Dreaming )
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