Azuramania
A rocket launcher level, cranked up to insanity speed. The frag count can be high, both positive and negative; I don't know exactly what that liquid is, but whatever it is, it hurts. If that doesn't prove fatal, try increasing your sv_maxspeed to 400 for a diagnosis of 'acute' azuramania.

File Name : kdmb
Author : Kell
Email : kell_mcdonald@hotmail.com
Website : www.signsofkoth.co.uk
Installation
Place the .bsp file into your quake/id1/maps directory and launch Quake with the command line quake.exe +map kdmb
Alternatively, launch Quake as normal, bring down the console and type map kdmb
Gameplay
Deathmatch Start Positions : 9
Coop Start Positions : None
Player Load : 2 - 4 FFA
Recommended Wateralpha : None
R_speeds High : about 380 wpoly
R_speeds Average : about 100 wpoly
Known Problems : bots can't recognise the warpfluid hazard
Signiture
As with my other levels, this map contains a hidden signiture room which is only accessible in single player mode.
Construction
Base : New level from scratch
New Textures : Yes
Editors Used : Worldcraft v1.5b/1.6, Paint Shop Pro v5, Wally v1.42c, TexMex 3.4
File Size : 488 kb
Number Of Brushes : 325
Build Time : about 5 days, including textures
Distribution
Permission is granted to extract the textures for use in your own levels; all I ask is that I recieve a credit when your level is released.
You may distribute this level on any format, to anyone else.
There are just two stipulations -
1. The level must remain unaltered.
2. This html file must be included, also unaltered.
Thanks To
id software for the arcane alchemy that is Quake
Ben Morris for the superlative Worldcraft
Mike Jackman for TexMex
Ty Mathews and Neal White for Wally
Steven Polge for the Reaperbots ( not so much 'Artificial Intelligence' as 'Synthetic Stupidity' ;] )
Mark 'Recoil' Hulme-Jones for getting me started
Dedicated to Howard Philips Lovecraft ( Dead But Dreaming )