Temple Of Zoon
The perforator level. No rockets, no grenades, no teleporters, no water, no thunderbolt, no splash damage of any kind and no way to cause self-inflicted frags. Only pure skill will hack it here. Contains 2 jump pads for extra lift.

The texture aesthetic is based on the album cover artwork of 'Zoon' by the Nefilim

File Name : kdmz
Author : Kell
Email : kell_mcdonald@hotmail.com
Website : www.signsofkoth.co.uk
Installation
Place the .bsp file into your quake/id1/maps directory and launch Quake with the command line quake.exe +map kdmz
Alternatively, launch Quake as normal, bring down the console and type map kdmz
Gameplay
Deathmatch Start Positions : 14
Coop Start Positions : 4
Player Load : 2 - 6 FFA
Recommended Wateralpha : None
R_speeds High : about 800 wpoly
R_speeds Average : about 300 wpoly
Known Problems: None
Signiture
As with my other levels, this map contains a hidden signiture room which is only accessible in single player mode.
Construction
Base : New level from scratch
New Textures : Yes
Editors Used : Worldcraft v1.5b/1.6, Paint Shop Pro v5, Wally v1.42c, TexMex 3.4
File Size : 800 kb
Number Of Solids : 525
Distribution
Permission is granted to extract the textures for use in your own levels; all I ask is that I recieve a credit when your level is released.
You may distribute this level on any format, to anyone else.
There are just two stipulations -
1. The level must remain unaltered.
2. This html file must be included, also unaltered.
Thanks To
id software for the arcane alchemy that is Quake
Ben Morris for the superlative Worldcraft
Mike Jackman for TexMex
Ty Mathews and Neal White for Wally
Mark 'Recoil' Hulme-Jones for getting me started
Dedicated to Howard Philips Lovecraft ( Dead But Dreaming )