Azuramania - the blue madness |
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A rocket launcher level, cranked up to insanity speed. The frag count can be high, both positive and negative; I don't know exactly what that liquid is, but whatever it is, it hurts. If that doesn't prove fatal, try increasing your sv_maxspeed to 400 for a diagnosis of 'acute' azuramania.
This map was partly inspired by dm4. The similarity is in the t-walkway and the liquid hazard that fills the bottom of the atrium. From there up it gets a bit different. I used blue warpfluid instead of lava to ensure what was presumably the original intention in dm4 - inescapable death. No Sujoy-jumping here, people...stay out of it.
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