Celebrating 12 years of Quake!
Inspired by Tronyn's SP map Top 10 lists in Underworldfan's booth, I got the idea of making a semi-random list of less well-known maps that either feature somewhat unusual themes or gameplay (especially concerning their date of creation), or that I felt at least deserve an honorable mention of some sort.


In no particular order/ranking:

Tale of Abbot's Rune (by Rain Rannu)
Unique style, story, somewhat abstract brushwork.
http://www.quaddicted.com/sgodrune.html

Anonca base: The shamblin (by Rob Marton)
Unique style.
http://www.quaddicted.com/anonca1.html

Anonca base 3 (by Rob Marton)
Unique style.
http://www.quaddicted.com/anonca3.html

The Monolith Complex (by Sascha Otterbein)
Unique style, non-linear gameplay.
http://www.quaddicted.com/tmc.html

The Cobalt Palace (by Mungo)
Unique style, use of textures/brushwork.
http://www.quaddicted.com/m_palace.html

The Middle Evil (by Jean-Marc Gruninger)
Novel approach to gameplay.
http://www.quaddicted.com/middle.html

The Well of Wishes (by Rick Lipsey)
Non-linear gameplay/progression.
http://www.quaddicted.com/wishes.html

Precipice Continuum (by Tim Elek)
Unique setting.
http://www.quaddicted.com/precipice_continuum.html

Symbiotic Pipe Dream (by Gilt)
Smooth, curvy brushwork.
http://www.quaddicted.com/spd.html

Project Monsterfree (by PuLSaR)
Novel approach to gameplay.
http://www.quaddicted.com/monfree.html

Avanipaala Praasaada (by Killjoy)
Unique style/texture theme.
http://www.quaddicted.com/kjsp1.html

The Fly (by Markus Klar)
Interesting attempt at messing with the player's sense of game physics.
http://www.quaddicted.com/thefly.html

Weird Comic Art Quake (by K.S.)
Poor map, but creative use of moving and non-moving mapobjects.
http://www.quaddicted.com/wca.html

R_Speeds Be Damnded! (by necros)
Abstract brushwork, style.
http://www.quaddicted.com/nesp16.html

Virtual World (by Digs)
Unique style/texture theme.
http://www.quaddicted.com/digs02.html

Illhaven Winter & The Bastion of Skull (by Timothy R. Jervis)
Non-linear gameplay.
http://www.quaddicted.com/kewsampl.html

From Hell (by Pete Burrows)
Unique setting, story.
http://www.quaddicted.com/fromhell.html

Nike (by Brenda Ellen Perdion)
Unique setting, attempt at realism mapping.
http://www.quaddicted.com/nike.html



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