Qexpo is now closed.
And So The Spell Is Broken...
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Posted on August 21, 2005 by MauveBib
It falls upon my shoulders to bring precedings to close, and I'd like to finish in the spirit I began.
A couple of times during the Qexpo I've wondered why I'm doing this. Why do I chose to dedicate so much time
and effort to what many people will see as a silly obsession with old games? It's a thought I know a lot of you
have had, and I'd like to try to answer it if I may.
Quake and Quake 2 are not dead. Never let anyone tell you so, and never for a second believe it yourself. Qexpo
is simply living proof of this. This year Qexpo was larger than the last, and I would like to thank everyone who ran
a booth this year. Without you, there can be no Qexpo.
Sure, these games are old, but they're also new in a way that many modern games aren't. Quake and Quake 2 are
alive because of the released engine sources, and we can now add Quake 3 to that list. I maintain that there is no
series of engines with which a greater degree of modding can be done. We have access to every part of the games,
and we can change them at will.
Why should we move on? Why should we all troop off to the Source engine and stagnate? Our games are alive because
they are constantly developing, constantly growing. We can do more now than ever, so why should we stop? We have a
power that Half Life 2 modders can never have - we can make standalone games.
The doors are now closed here, but that doesn't mean development has to stop. We all get excited about modding during
Qexpo, but that often quickly fades along with the memories. This time, why not try to keep it up? Stay excited, stay modding.
I have seen a lot of people come and go during my time as a modder, and I've seen more new modders lately than I have
in a long time. Sure, we lose some each year, but we're gaining new members too, and we all have something to give.
Men and women come and go, but Quake abides.
So as I close the curtains and lock the doors, there remains only one more thing for me to do. Is it cheap of me to use this last thread
for my own release? Probably, but I'm too tired to care.
Ladies and Gentlemen, I present my contribution to the Qexpo, Defeat in Detail 2.
See you next time,
Posted on August 21, 2005 by MauveBib
This is the last booth news update of Qexpo 2005. Dry your eyes. Sorry for the brevity and lack of comedy, but I'm very tired.
DrLabman has released his much anticipated Sin City style renderer for his QMB engine over in his booth. It looks meaner than a street fighter with no face. Quake has never been so noir....
Over in the EGL booth there's a second Qexpo update, a new version 0.2.0. That, as I said before, is a lot of dots.
Over in OmegaPhlare's booth you'll find a funky new review for "The Rest Is Silence", and a nice summing up of the Qexpo. No jokes, too tired...
There's a new release of Open Quartz available over in their booth. Standalone quake mixed with teh crazy = teh win.
The twilight project has been released, and it is quite simply the fastest quake engine there is. There's no more I can say.
There's also a new release over in The Quake Revitalisation Project booth. It's got tech textures, yay!
Sajt wrote a story.
That's it, times up, no more updates except for mine.
All Good Things...
Posted on August 20, 2005 by MauveBib
Qexpo, like everything else, must come to an end. But not yet folks! I will be closing the site tonight at midnight GMT, so get your donkeys in gear for one last day of Quaking in your boots. There's no real theme for today, just bits and pieces, final updates and hopefully my mod...
To those of you who live in a box, the Quake 3 engine source was released yesterday. This is fantastic news, I just wish Carmack had set up a booth here to release it. As it was clearly timed to coincide with Qexpo, I've decided it's only right to hold a Quake 3 SpeedEngineMod to celebrate! Obviously this is only a bit of fun, and I don't really expect many entrants, but your challenge, should you chose to accept it, is to add MDL or MD2 support to Q3. I've no idea how tricky this is, maybe it can't be done before the Qexpo closes, but maybe it can :p Yes I know Qexpo doesn't cover Q3, but this is a one off special day. And sod it, I'm in charge. I hereby declare it Q3 Day!
There is also a Quake 1 Speedmapping contest running today, the theme is some kind of anime thing I don't really understand... Head over to the SpeedMapping Booth for more info.
Cheapalert has released the first version of Open Arena over in his booth. This is a work in progress standalone version of Quake 3, much like Open Quartz for Quake 1. Currently it's very much unfinished, but it shows an awful lot of promise. I beleive it currently only runs on qfusion. Go check it out biatches.
Over in the KMQUAKE2 booth, you'll find a spiffy new editing page, telling you how to use all the new features of the enigne, especially as a mapper/modder. Go take a butchers.
Over in OmegaPhlare's booth, you'll find a funky review of FrikaC's Qake. I'd make some sort of 'have you qake and eat it too' joke, but I'm just too tired. You've made your Qake, now lie in it.
Urre has updated his highly originally named UrreBots over in his booth. Personally I prefered it when his booth was called Urre's Funky Boop, but that's just me being a bitch.
Over in frag.machine's booth you'll find a pack of 11 monsters, some old, some new. 11 monsters is a lot. It's like being attacked by a bath full of gremlins. I honestly have no idea what that is supposed to mean. Also, I need to find a better way to start these updates than 'over in blank's booth...'.
If you wonder over yon hills to KrimZon's Domain, you shall see a pretty sight indeed. The multitudes rejoice to see a trailer for an isometric quake engine. W00t, and verily so.
A big welcome to Qexpo to metlslime's booth. He may be late, but it's better than never. Over in his funky boop, you'll find the sources to every map he's ever released for quake or quake 2. That's quite a tempting off Mr. Slime.
To follow in theme, over in Necros' booth you'll find source code to the Lost Chapters mapping event. That's gotta be worth a gander, maybe even a whole goose.
Today will feature the release of Defeat in Detail 2. I shall say no more for now.