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"Player was slain by a Death Knight"

"This particular canned meat tends to open you up instead." The Death Knight (also known as the Hell Knight) makes his first appearance in The Crypt of Decay. Often seen patrolling, he makes low hoarse grunts, rather than growls, which can be identified from a distance. Distinguishable by his horned helmet, armor, and sheer size, a new player may hesitate on initiating combat with the Death Knight.
Wielding a rather large sword, and possessing a strong tenacity for charging while swinging, it is a good idea to keep your distance, though you risk him utilizing his magic missile attack, which fans out horizontally making dodging a bit difficult. Thankfully due to this, you can lure the Death Knight into inciting chaos by harming other monsters.
Some players however criticize them as being a bit too boring, lacking significant variety or threat in their behavior, and acting as a super shotgun sponge to reduce ammo and slow the player. They may appear in hordes, but that generally mitigates the effectiveness of their magic, and makes them susceptible to explosives. A far more dangerous variety can be found in
DarkPlaces Mod
where the magic homes in on the player and pursues rather relentlessly.

In Quake 1, a Death Knight resembles a large man in a fierce-looking, blood-flecked suit of armour with a horned helm
and mask. It has a sword and can also cast fireballs, giving it a ranged attack.

Alone, a Death Knight is real pain to take out. Even though it takes around four Super Shotgun blasts to take it out, the
Death Knight is fast enough to attack you while you're attacking and reloading the gun. Instead, take out the Super
Nailgun
and begin firing. He'll stop often, allowing you to get far away so that his sword won't reach you, and he'll be
killed before he can utilize his fireballs.

In a group, the Death Knight should be the first target to kill if there isn't a Vore, Fiend or Shambler. If any of
them are attacking you with the Death Knight, take out your Super Nailgun or Lightning Gun and alternate between the
bigger threat and the Death Knight. If you ignore the Knight, he'll manage to get close and inflict damage with his sword.

Death knights are, however, very useful for causing monster infights. The spread of ranged attack of the death knight
makes them constantly provoke monster infights, if fact, a single ranged attack may cause them to provoke several
monsters, sometimes provoking even more monsters as they fight back a monster using their ranged attacks. Trying to
trick them into provoking other monsters often causes you to get injured as the attack is very hard to dodge, but it's often
worth it as the damage from a single shot is very small.


" This particular canned meat tends to open you up instead "
— Quake 1 Manual

  • Name: Hell Knight
  • Health: 250
  • Attack: Ranged magic attack and powerful sword in melee
  • Information: With a strong sword swing and a powerful ranged magic attack this breed of evil is a typical
    encounter in the later levels. While he does not seem too if you encounter him in the range, he likes to surprise you
    with his magic from behind and - believe me - it hurts.
  • Message of death: "Player was slain by a Death Knight"
  • File Position: Quake/progs/hknight.mdl

SHOTS INFORMATIONS

13
11
5
28
14
3(g)
3(g)
9
 

 

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