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Friday 20th April 2001

Fatal-error: "Fatal Error"
(Size: 480k. Alternative downloads: Fatal-error)


Note: Since DOS Quake doesn't allow map names over 8 characters, you will need to rename this map if you play in DOS Quake.

A small, compact, level in a similar industrial style to Tiddles' previous levels. The consistently used theme is: grimy concrete walls, some lava, a huge amount of rivetted metal both as trim and support beams, with hi-tech lights and metal grilles as details. With a night-time sky, the level has a heavy, oppressive feel - maybe too oppressive for some. However there is more variety in designs packed into this level, including two outdoor areas with some nicely rounded cliffs. Elsewhere subtley angled beams and corridors, and some cool designs such as the semi-circular starting area, give the level visual interest. A couple of small antennae are a neat touch. The architecture isn't spectacular, some areas needed more inspiration, but it's good and the level is well built. One prominent design feature is the layout: it's not a simple linear level, there are many route choices and most of the level can be explored freely (which is needed to find weapons). A side-effect is that you can exit very quickly, a locked exit should have been used to prevent this.

Aside from the free exploration, there's also one secret, very useful to find. The gameplay also packs a lot into a small map, in particular the first half of the level can be frenetic and exciting. Plentiful base enemy are used, along with heavy support from several Ogres. Initially the route choices all lead into large groups of monsters, however there's always some cover to hide behind, and few surprises, so it's fair and fun despite relatively low-key weapons and armour. Charging straight in would be a fatal error, duck and shoot tactics being much more suitable. Later on the gameplay eases off as supplies are improved, including lots of ammo, while tougher monsters at the finish are used very sparingly. More ambushes and better used tougher monsters would have made the weaker finishing gameplay more consistent and exciting. Also, there's no skill settings, which might put some players off. Still, this level is a nice twist on an old style.

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